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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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mono
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mono_gd
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gd_mono_internals.cpp
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Author
2020-02-15
Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.
Juan Linietsky
2020-01-13
Mono/C#: Add error checks to detect possible Reference leaks
Ignacio Etcheverry
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-25
Mono/C#: Fix memory leak with new Reference instances created from C#
Ignacio Etcheverry
2019-08-09
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'modules/mono'
Ignacio Etcheverry
2019-07-24
Mono: Add option to keep running after unhandled exceptions
Ignacio Etcheverry
2019-07-05
Re-write mono module editor code in C#
Ignacio Etcheverry
2019-06-26
Some code changed with Clang-Tidy
qarmin
2019-04-18
Mono: Use exit(status) instead of abort() in exception hook
Ignacio Etcheverry
2019-02-20
Add -Wshadow=local to warnings and fix reported issues.
marxin
2019-02-09
Use script instance binding for objects constructed from C#
Ignacio Etcheverry
2019-02-03
Mono: Cleanup
Ignacio Etcheverry
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-07-04
Mono: Pending exceptions and cleanup
Ignacio Etcheverry
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-10-03
Added mono module
Ignacio Etcheverry