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Godot with FMOD integration
RayHammer
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gd_mono_field.cpp
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Author
2019-07-05
Re-write mono module editor code in C#
Ignacio Etcheverry
2019-05-18
C#: Marshalling support for IEnumerable<> and IDictionary<,>
Ignacio Etcheverry
2019-04-06
C#: Support type hints for exported Arrays
Ignacio Etcheverry
2019-04-06
C#: Add marshalling support for IEnumerable and IDictionary
Ignacio Etcheverry
2019-03-05
Mono: Fix array field being assigned MonoArray** instead of MonoArray*
Ignacio Etcheverry
2019-02-03
Mono: Cleanup
Ignacio Etcheverry
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-30
Merge pull request #24091 from neikeq/ii
Ignacio Etcheverry
2018-11-30
C#: Improve tool script support and fix reloading issues
Ignacio Etcheverry
2018-11-05
Fix false error when exporting enum in c#
Ryan Schmitt
2018-10-17
C#: Optimize struct marshalling
Ignacio Etcheverry
2018-07-20
Add Array and Dictionary wrapper classes to C#
Ignacio Etcheverry
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-04
Mono: Add properties support in scripts
Ignacio Etcheverry
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-24
Marshal NULL MonoString* as empty Godot string
Ignacio Etcheverry
2017-11-18
Mono: Fix compiler error with Variant::operator AABB()
Ignacio Etcheverry
2017-11-17
Rename Rect3 to AABB.
Ferenc Arn
2017-10-22
Fix set field from MonoObject*
Ignacio Etcheverry
2017-10-17
Export attribute fixes and improvements
Ignacio Etcheverry
2017-10-09
Fixed IntPtr unboxing (#11949)
Ignacio Etcheverry
2017-10-03
Added mono module
Ignacio Etcheverry