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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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gd_mono_class.h
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Author
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-04-04
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-06
Don't box params on Native->C# calls with Variant params
Ignacio Etcheverry
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-05-09
Mono: Fix hot-reloading of nested classes
Ignacio Etcheverry
2020-04-23
C#: Revert marshalling of IDictionary/IEnumerable implementing types
Ignacio Etcheverry
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-11-13
Mono/C#: WebAssembly support
Ignacio Etcheverry
2019-07-05
Re-write mono module editor code in C#
Ignacio Etcheverry
2019-04-06
C#: Add marshalling support for IEnumerable and IDictionary
Ignacio Etcheverry
2019-02-19
C#: Add 'Singleton' property to singleton wrapper class
Ignacio Etcheverry
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-08
Tweaks after feedback
Ben Rog-Wilhelm
2018-12-07
Implement CSharpScript::get_script_method_list and related functionality.
Ben Rog-Wilhelm
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-07-25
Mono: Fix null dereferences
Ignacio Etcheverry
2018-07-20
Add Array and Dictionary wrapper classes to C#
Ignacio Etcheverry
2018-02-17
add a [Signal] attribute to CSharpScripts
Paul Joannon
2018-02-01
Fix inconsistencies and typos in argument names
Paolo Perkovic
2018-01-09
Mono: Implement stack info for errors and exceptions
Ignacio Etcheverry
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-04
Mono: Add properties support in scripts
Ignacio Etcheverry
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-10-17
Export attribute fixes and improvements
Ignacio Etcheverry
2017-10-03
Added mono module
Ignacio Etcheverry