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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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gd_mono_cache.h
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Commit message (
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Author
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-10-30
C#: Remove need for reflection to invoking callable delegates
Ignacio Roldán Etcheverry
2022-09-08
C#: Fix module builds for Windows 32-bit with mingw-w64
Ignacio Roldán Etcheverry
2022-08-22
C#: Add source generator for method list
Ignacio Roldán Etcheverry
2022-08-22
C#: Add source generator for signals as events
Ignacio Roldán Etcheverry
2022-08-22
C#: Re-implement assembly reloading with ALCs
Ignacio Roldán Etcheverry
2022-08-22
C#: Re-introduce exception logging and error stack traces in editor
Ignacio Roldán Etcheverry
2022-08-22
C#: Ensure we only create one CSharpScript per type
Ignacio Roldán Etcheverry
2022-08-22
C#: Add source generator for properties and exports default values
Ignacio Roldán Etcheverry
2022-08-22
C#/netcore: Add base desktop game export implementation
Ignacio Roldán Etcheverry
2022-08-22
C#: Ensure native handles are freed after switch to .NET Core
Ignacio Roldán Etcheverry
2022-08-22
C#: Begin move to .NET Core
Ignacio Roldán Etcheverry
2022-08-22
C#: Restructure code prior move to .NET Core
Ignacio Roldán Etcheverry
2022-08-22
C#: Re-write GD and some other icalls as P/Invoke
Ignacio Roldán Etcheverry
2022-08-22
C#: Move marshaling logic and generated glue to C#
Ignacio Roldán Etcheverry
2022-07-23
Implement Vector4, Vector4i, Projection
reduz
2022-07-07
C#: New `RPCAttribute`
Raul Santos
2022-06-03
Support explicit values in flag properties, add C# flags support
Raul Santos
2022-04-04
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-04
Fix get_all_delegates method for generic classes
Raul Santos
2021-10-01
[Net] Rename RPC constants and annotation arguments.
Fabio Alessandrelli
2021-09-28
Update C# RPC attributes to share new Any/Auth naming convention
Edward Auttonberry
2021-08-30
[Net] Rename RPC "puppet" to "auth" (authority). Drop "master".
Fabio Alessandrelli
2021-07-20
[Net] Single `rpc` annotation. "sync" no longer part of mode.
Fabio Alessandrelli
2021-06-04
Rename Quat to Quaternion
Marcel Admiraal
2021-06-03
Rename Variant TRANSFORM to TRANSFORM3D
Aaron Franke
2021-03-06
Add C# source generator for a new ScriptPath attribute
Ignacio Etcheverry
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-23
C#: Revert marshalling of IDictionary/IEnumerable implementing types
Ignacio Etcheverry
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-18
Merge pull request #36756 from aaronfranke/mono-vec2i3i
Ignacio Roldán Etcheverry
2020-03-17
[Mono] Marshaling for Vector2i, Vector3i, and Rect2i
Aaron Franke
2020-03-17
Mono/C#: Optimize the way we store GC handles for scripts
Ignacio Etcheverry
2020-03-17
Fix C# bindings after recent breaking changes
Ignacio Etcheverry
2020-02-13
Remove deprecated sync and slave networking keywords
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-04
Mono/C#: Several android fixes
Ignacio Etcheverry
2019-11-22
Style: Add missing copyright headers
Rémi Verschelde
2019-11-13
Mono/C#: WebAssembly support
Ignacio Etcheverry