Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-01-04 | Mono: Add properties support in scripts | Ignacio Etcheverry | |
2018-01-01 | Update copyright statements to 2018 | RĂ©mi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-01-01 | Mono: Script lifetime fixes | Ignacio Etcheverry | |
- alloc_language_binding: Use strong GC handle as well for references. Fixes #15138 - Set the native instance field of Godot.Object to IntPtr.Zero when it's freed. - Create weak handles without tracking resurrection (that was causing trouble). This means we have to call notification predelete before queueing a native Object for deletion, and use the MonoObject* passed by the finalizer because the weak GC handle target will return NULL at this point. | |||
2017-10-07 | Fix assembly load hooks | Ignacio Etcheverry | |
2017-10-03 | Added mono module | Ignacio Etcheverry | |