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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2022-08-22
C#: Replace P/Invoke with delegate pointers
Ignacio Roldán Etcheverry
2022-08-22
C#: Re-implement assembly reloading with ALCs
Ignacio Roldán Etcheverry
2022-08-22
C#: Initial NativeAOT support
Ignacio Roldán Etcheverry
2022-08-22
C#/netcore: Add base desktop game export implementation
Ignacio Roldán Etcheverry
2022-08-22
C#: Begin move to .NET Core
Ignacio Roldán Etcheverry
2022-08-22
C#: Restructure code prior move to .NET Core
Ignacio Roldán Etcheverry
2022-08-22
C#: Move marshaling logic and generated glue to C#
Ignacio Roldán Etcheverry
2022-04-04
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-10-28
clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-08-17
Namespaces instead of underscore prefix for binds
Max Hilbrunner
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-07-05
Mono/C#: Fix several clang-tidy warnings and cleanup
Ignacio Etcheverry
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-09
C#/Mono: Check assembly version when loading
Ignacio Etcheverry
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-31
Mono/C#: Add iOS support
Ignacio Etcheverry
2020-03-17
Fix C# bindings after recent breaking changes
Ignacio Etcheverry
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-11-29
Mono/C#: Add option to export assemblies outside of PCK
Ignacio Etcheverry
2019-10-11
C#: Fix detection of outdated release Godot API assemblies
Ignacio Etcheverry
2019-09-28
Mono: Don't compare API hashes on release builds
Ignacio Etcheverry
2019-08-04
C#: Add Ide Connection library and server for the editor
Ignacio Etcheverry
2019-07-24
Mono: Add option to keep running after unhandled exceptions
Ignacio Etcheverry
2019-07-14
Mono: Better handling of missing/outdated API assemblies
Ignacio Etcheverry
2019-07-05
Re-write mono module editor code in C#
Ignacio Etcheverry
2019-06-19
Made use of semicolons more consitent, fixed formatting
JohnJLight
2019-03-07
Added a Godot TraceListener, which is automatically installed on startup. Fix...
Sebastian Hartte
2019-02-03
Mono: Fix MonoPosixHelper not being found
Ignacio Etcheverry
2019-02-03
Mono: Cleanup
Ignacio Etcheverry
2019-01-22
Mono: Fix hot reload build errors and cleanup
Ignacio Etcheverry
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-10-22
Fix internal assembly load from
Ignacio Etcheverry
2018-10-06
Mono: Fix crash on NodePath/RID disposal during Godot shutdown
Ignacio Etcheverry
2018-10-05
Fix build error for windows mono export templates
Ignacio Etcheverry
2018-10-03
Mono: Editor and export template dependencies and fixes
Ignacio Etcheverry
2018-09-12
Fix/workaround for issue #21667
Ignacio Etcheverry
2018-07-04
Mono: Pending exceptions and cleanup
Ignacio Etcheverry
2018-02-25
Mono: Better versioning and gracefully unloading of Godot API assemblies
Ignacio Etcheverry
2018-02-22
Mono: Add project export plugin
Ignacio Etcheverry
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-04
Mono: Add properties support in scripts
Ignacio Etcheverry
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
Mono: Script lifetime fixes
Ignacio Etcheverry
2017-10-07
Fix assembly load hooks
Ignacio Etcheverry
2017-10-03
Added mono module
Ignacio Etcheverry