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Godot with FMOD integration
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2020-05-09
C#: Rewrite GodotTools messaging protocol
Ignacio Etcheverry
2020-05-09
C#/Mono: Check assembly version when loading
Ignacio Etcheverry
2020-04-23
Mono/C#: Fix assemblies being reloaded a second time unnecesarily
Ignacio Etcheverry
2020-04-22
Mono/C#: Allow debugging exported games
Ignacio Etcheverry
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-31
Mono/C#: Add iOS support
Ignacio Etcheverry
2020-03-08
Refactor ScriptDebugger.
Fabio Alessandrelli
2020-02-05
Remove duplicate WARN_PRINT macro.
Marcel Admiraal
2020-02-05
Remove duplicate ERR_PRINT macro.
Marcel Admiraal
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-19
Mono/C#: Remove hard-coded debugger wait at initialization
Ignacio Etcheverry
2019-12-16
Merge pull request #34382 from van800/profiler
Rémi Verschelde
2019-12-16
Allow attaching any external profiler, including JetBrains dotTrace
Ivan Shakhov
2019-12-16
Mono: Enable threads suspend workaround on Windows
Rémi Verschelde
2019-12-04
Mono/C#: Several android fixes
Ignacio Etcheverry
2019-11-29
Mono/C#: Add option to export assemblies outside of PCK
Ignacio Etcheverry
2019-11-13
Mono/C#: WebAssembly support
Ignacio Etcheverry
2019-10-12
C#: Fix regression from #32732 caused a crash on domain reload
Ignacio Etcheverry
2019-10-11
Mono: Fix template build after #32732
Rémi Verschelde
2019-10-11
C#: Fix detection of outdated release Godot API assemblies
Ignacio Etcheverry
2019-09-28
Merge pull request #32401 from neikeq/Kisaama!
Ignacio Roldán Etcheverry
2019-09-28
Mono: Don't compare API hashes on release builds
Ignacio Etcheverry
2019-09-26
Merge pull request #32353 from neikeq/yamero
Rémi Verschelde
2019-09-25
Mono: Improve API assembly load error message on exported games
Ignacio Etcheverry
2019-09-25
Mono: Don't use project settings for debugger agent on exported games
Ignacio Etcheverry
2019-09-20
C#: Make sure cs_glue_version is present when building export templates
Ignacio Etcheverry
2019-08-30
Mono: Force preemptive thread suspend mode as a temporary workaround
Ignacio Etcheverry
2019-08-26
Fix 'android_mono_config.gen.cpp' not compiled first time it's generated
Ignacio Etcheverry
2019-08-14
Merge pull request #31347 from neikeq/monodevelop-addin
Rémi Verschelde
2019-08-09
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'modules/mono'
Ignacio Etcheverry
2019-08-04
C#: Add Ide Connection library and server for the editor
Ignacio Etcheverry
2019-07-25
Mono: Don't try to update project assemblies from project manager
Ignacio Etcheverry
2019-07-24
Mono: Add option to keep running after unhandled exceptions
Ignacio Etcheverry
2019-07-22
Mono: Fix editor API assembly not being updated
Ignacio Etcheverry
2019-07-20
Fix mono module build errors for release templates
Ignacio Etcheverry
2019-07-14
Mono: Better handling of missing/outdated API assemblies
Ignacio Etcheverry
2019-07-08
Mono: Fix build errors with tools=no
Ignacio Etcheverry
2019-07-08
Fix --generate-mono-glue bug when directory doesn't exist
Ignacio Etcheverry
2019-07-05
Re-write mono module editor code in C#
Ignacio Etcheverry
2019-07-03
Mono: Android build and shared libraries fixes
Ignacio Etcheverry
2019-06-03
Android build and export for the mono module
Ignacio Etcheverry
2019-04-26
Mono: Lazily load scripts metadata file
Ignacio Etcheverry
2019-04-18
Mono: Use exit(status) instead of abort() in exception hook
Ignacio Etcheverry
2019-04-05
Replace a few #if/#elif with #ifdef and "#elif defined"
Ignacio Etcheverry
2019-03-10
Mono: Some assembly referencing changes and cleanup
Ignacio Etcheverry
2019-03-09
Mono: Fix assemblies path String incorrectly constructed from utf8
Ignacio Etcheverry
2019-03-08
Merge pull request #26746 from shartte/godot-trace-listener
Ignacio Roldán Etcheverry
2019-03-07
Added a Godot TraceListener, which is automatically installed on startup. Fix...
Sebastian Hartte
2019-03-07
Mono: Fix crash when re-using script binding after domain reloading
Ignacio Etcheverry
2019-03-04
Merge pull request #26591 from neikeq/oi
Rémi Verschelde
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