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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-11-10
Move Mono unhandled exception setting to be located within a subsection
Hugo Locurcio
2021-10-28
clang-format: Enable `BreakBeforeTernaryOperators`
Rémi Verschelde
2021-10-28
clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-08-17
Namespaces instead of underscore prefix for binds
Max Hilbrunner
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-11
Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-04-26
Remove uses of `auto` for better readability and online code reviews
Hugo Locurcio
2021-03-06
Add C# source generator for a new ScriptPath attribute
Ignacio Etcheverry
2021-01-12
CI: Update to clang-format 11 and apply ternary operator changes
Rémi Verschelde
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-07-05
Mono/C#: Fix several clang-tidy warnings and cleanup
Ignacio Etcheverry
2020-05-30
Fixes building mono release templates
NutmegStudio
2020-05-22
Mono/C#: Don't try to load project assembly in project manager
Ignacio Etcheverry
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-09
C#: Rewrite GodotTools messaging protocol
Ignacio Etcheverry
2020-05-09
C#/Mono: Check assembly version when loading
Ignacio Etcheverry
2020-04-23
Mono/C#: Fix assemblies being reloaded a second time unnecesarily
Ignacio Etcheverry
2020-04-22
Mono/C#: Allow debugging exported games
Ignacio Etcheverry
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-31
Mono/C#: Add iOS support
Ignacio Etcheverry
2020-03-08
Refactor ScriptDebugger.
Fabio Alessandrelli
2020-02-05
Remove duplicate WARN_PRINT macro.
Marcel Admiraal
2020-02-05
Remove duplicate ERR_PRINT macro.
Marcel Admiraal
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-19
Mono/C#: Remove hard-coded debugger wait at initialization
Ignacio Etcheverry
2019-12-16
Merge pull request #34382 from van800/profiler
Rémi Verschelde
2019-12-16
Allow attaching any external profiler, including JetBrains dotTrace
Ivan Shakhov
2019-12-16
Mono: Enable threads suspend workaround on Windows
Rémi Verschelde
2019-12-04
Mono/C#: Several android fixes
Ignacio Etcheverry
2019-11-29
Mono/C#: Add option to export assemblies outside of PCK
Ignacio Etcheverry
2019-11-13
Mono/C#: WebAssembly support
Ignacio Etcheverry
2019-10-12
C#: Fix regression from #32732 caused a crash on domain reload
Ignacio Etcheverry
2019-10-11
Mono: Fix template build after #32732
Rémi Verschelde
2019-10-11
C#: Fix detection of outdated release Godot API assemblies
Ignacio Etcheverry
2019-09-28
Merge pull request #32401 from neikeq/Kisaama!
Ignacio Roldán Etcheverry
2019-09-28
Mono: Don't compare API hashes on release builds
Ignacio Etcheverry
2019-09-26
Merge pull request #32353 from neikeq/yamero
Rémi Verschelde
2019-09-25
Mono: Improve API assembly load error message on exported games
Ignacio Etcheverry
2019-09-25
Mono: Don't use project settings for debugger agent on exported games
Ignacio Etcheverry
2019-09-20
C#: Make sure cs_glue_version is present when building export templates
Ignacio Etcheverry
2019-08-30
Mono: Force preemptive thread suspend mode as a temporary workaround
Ignacio Etcheverry
2019-08-26
Fix 'android_mono_config.gen.cpp' not compiled first time it's generated
Ignacio Etcheverry
2019-08-14
Merge pull request #31347 from neikeq/monodevelop-addin
Rémi Verschelde
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