Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-01-04 | Mono: Add properties support in scripts | Ignacio Etcheverry | |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-01-01 | Mono: Script lifetime fixes | Ignacio Etcheverry | |
- alloc_language_binding: Use strong GC handle as well for references. Fixes #15138 - Set the native instance field of Godot.Object to IntPtr.Zero when it's freed. - Create weak handles without tracking resurrection (that was causing trouble). This means we have to call notification predelete before queueing a native Object for deletion, and use the MonoObject* passed by the finalizer because the weak GC handle target will return NULL at this point. | |||
2017-11-01 | Fix thread checking to queue instances for deletion | Ignacio Etcheverry | |
2017-10-29 | Mono: Add build project button and reload interval | Ignacio Etcheverry | |
2017-10-27 | Mono: Use "UnnamedProject" if application/config/name is empty | Unknown | |
2017-10-23 | Mono: Prevent raising exceptions in native code | Ignacio Etcheverry | |
For now we will just print the exceptions we catch. Later, we should use something similar to 'mono_set_pending_exception(ex)'. | |||
2017-10-21 | Cleanup unnecessary debug prints | Rémi Verschelde | |
2017-10-10 | Fix getting struct elements from MonoArray (#11978) | Ignacio Etcheverry | |
* Fix getting struct elements from MonoArray * Revert undesired change | |||
2017-10-07 | Fix dot separated assembly names confused with file extensions | Ignacio Etcheverry | |
2017-10-07 | Fix assembly load hooks | Ignacio Etcheverry | |
2017-10-05 | Uninitialized local and domain finalize fixes | Ignacio Etcheverry | |
- Make sure to run the GC before and after finalizing the scripts domain. | |||
2017-10-03 | Added mono module | Ignacio Etcheverry | |