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Godot with FMOD integration
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Author
2019-04-26
Mono: Lazily load scripts metadata file
Ignacio Etcheverry
2019-04-18
Mono: Use exit(status) instead of abort() in exception hook
Ignacio Etcheverry
2019-04-05
Replace a few #if/#elif with #ifdef and "#elif defined"
Ignacio Etcheverry
2019-03-10
Mono: Some assembly referencing changes and cleanup
Ignacio Etcheverry
2019-03-09
Mono: Fix assemblies path String incorrectly constructed from utf8
Ignacio Etcheverry
2019-03-08
Merge pull request #26746 from shartte/godot-trace-listener
Ignacio Roldán Etcheverry
2019-03-07
Added a Godot TraceListener, which is automatically installed on startup. Fix...
Sebastian Hartte
2019-03-07
Mono: Fix crash when re-using script binding after domain reloading
Ignacio Etcheverry
2019-03-04
Merge pull request #26591 from neikeq/oi
Rémi Verschelde
2019-03-04
Mono: Add option to print MSBuild output and improve out of sync error
Ignacio Etcheverry
2019-03-02
Add mono log profiler support
Carter Anderson
2019-02-27
Fix -Wsign-compare warnings.
marxin
2019-02-15
Don't print 'Cannot find Mono in the registry' if bundled with Godot
Ignacio Etcheverry
2019-02-15
Mono: Fix export template build errors
Ignacio Etcheverry
2019-02-10
Do not initialize Mono if 'res://.mono/' and mscorlib are missing
Ignacio Etcheverry
2019-02-03
Mono: Fix default debugger agent argument never being used
Ignacio Etcheverry
2019-02-03
Mono: Fix MonoPosixHelper not being found
Ignacio Etcheverry
2019-02-03
Mono: Cleanup
Ignacio Etcheverry
2019-01-22
Mono: Fix hot reload build errors and cleanup
Ignacio Etcheverry
2019-01-21
Mono: Add assembly reloading to running games
Ignacio Etcheverry
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-08
Improve the C# API projects generation
Ignacio Etcheverry
2018-10-25
Merge pull request #23162 from neikeq/cc
Ignacio Etcheverry
2018-10-25
Parse C# script namespace and class
Ignacio Etcheverry
2018-10-22
Fix internal assembly load from
Ignacio Etcheverry
2018-10-21
Removed undeclared and unused variable, which caused a compile error
Mads Ynddal
2018-10-06
Mono: Fix crash on NodePath/RID disposal during Godot shutdown
Ignacio Etcheverry
2018-10-03
Mono: Editor and export template dependencies and fixes
Ignacio Etcheverry
2018-09-26
Do not update cache if the C# API assembly is out of sync
Ignacio Etcheverry
2018-09-17
Mono: Fix opening code editors in OSX and cleanup
Ignacio Etcheverry
2018-09-13
Merge pull request #21982 from luzpaz/misc-typos
Rémi Verschelde
2018-09-12
Misc. typos
luz.paz
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
C#: Fix cs_files glue mismatch bug
Ignacio Etcheverry
2018-09-12
Fix/workaround for issue #21667
Ignacio Etcheverry
2018-09-12
Add some mono root hint dirs for OSX
Ignacio Etcheverry
2018-09-12
Cleanup of c# api files and bindings generator
Ignacio Etcheverry
2018-08-24
Add print_verbose to print to stdout only in verbose mode
Rémi Verschelde
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-18
Style: Format code with clang-format 6.0.1
Rémi Verschelde
2018-07-04
Mono: Pending exceptions and cleanup
Ignacio Etcheverry
2018-03-18
Mono: Runtime main args and assembly search fixes
Ignacio Etcheverry
2018-02-25
Mono: Better versioning and gracefully unloading of Godot API assemblies
Ignacio Etcheverry
2018-02-22
Mono: Add project export plugin
Ignacio Etcheverry
2018-02-16
Makes project manager never initialize mono debug.
Pieter-Jan Briers
2018-01-26
Mono: Don't defer call to dispose queue objects when finalizing domain
Ignacio Etcheverry
2018-01-09
Mono: Implement stack info for errors and exceptions
Ignacio Etcheverry
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-04
Mono: Add properties support in scripts
Ignacio Etcheverry
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
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