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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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mono
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mono_gd
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gd_mono.cpp
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Commit message (
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Author
2018-08-24
Add print_verbose to print to stdout only in verbose mode
Rémi Verschelde
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-18
Style: Format code with clang-format 6.0.1
Rémi Verschelde
2018-07-04
Mono: Pending exceptions and cleanup
Ignacio Etcheverry
2018-03-18
Mono: Runtime main args and assembly search fixes
Ignacio Etcheverry
2018-02-25
Mono: Better versioning and gracefully unloading of Godot API assemblies
Ignacio Etcheverry
2018-02-22
Mono: Add project export plugin
Ignacio Etcheverry
2018-02-16
Makes project manager never initialize mono debug.
Pieter-Jan Briers
2018-01-26
Mono: Don't defer call to dispose queue objects when finalizing domain
Ignacio Etcheverry
2018-01-09
Mono: Implement stack info for errors and exceptions
Ignacio Etcheverry
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-04
Mono: Add properties support in scripts
Ignacio Etcheverry
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
Mono: Script lifetime fixes
Ignacio Etcheverry
2017-11-01
Fix thread checking to queue instances for deletion
Ignacio Etcheverry
2017-10-29
Mono: Add build project button and reload interval
Ignacio Etcheverry
2017-10-27
Mono: Use "UnnamedProject" if application/config/name is empty
Unknown
2017-10-23
Mono: Prevent raising exceptions in native code
Ignacio Etcheverry
2017-10-21
Cleanup unnecessary debug prints
Rémi Verschelde
2017-10-10
Fix getting struct elements from MonoArray (#11978)
Ignacio Etcheverry
2017-10-07
Fix dot separated assembly names confused with file extensions
Ignacio Etcheverry
2017-10-07
Fix assembly load hooks
Ignacio Etcheverry
2017-10-05
Uninitialized local and domain finalize fixes
Ignacio Etcheverry
2017-10-03
Added mono module
Ignacio Etcheverry