index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
modules
/
mono
/
glue
Age
Commit message (
Expand
)
Author
2022-07-28
Merge pull request #57698 from bluenote10/feature/rename_translated_to_transl...
Rémi Verschelde
2022-07-26
[Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
Fabio Alessandrelli
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-21
Rename `epsilon` to `tolerance` in the `Plane::has_point` method
Yuri Rubinsky
2022-07-16
rename translate(d) to translate(d)_local in Transform 2D/3D
Fabian Keller
2022-07-13
Fix documentation for C# Vector2/3i classes.
Lerg
2022-07-07
Merge pull request #62805 from raulsntos/csharp-rpc
Rémi Verschelde
2022-07-07
C#: New `RPCAttribute`
Raul Santos
2022-07-06
C#: Add `BezierInterpolate` method
Raul Santos
2022-07-01
implement bone renamer in importer
Silc Renew
2022-06-29
Adding print_rich for printing with BBCode
Voylin
2022-06-16
Fix Lerp documentation and implement RangeLerp
Paul Joannon
2022-06-11
Added documentation comments to the .NET library
Joshua Quinones
2022-06-03
Support explicit values in flag properties, add C# flags support
Raul Santos
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-05
Core: Rename math 'phi' arguments to 'angle'
Rémi Verschelde
2022-05-03
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
Hugo Locurcio
2022-04-04
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-03-12
Fix Slerp C# docs and add test cases for vectors in the same direction
Aaron Franke
2022-03-09
Remove VARIANT_ARG* macros
reduz
2022-03-06
Implement `Deconstruct` methods for C# vectors
Berke Kocaoğlu
2022-02-12
Implement cubic_interpolate() as MathFunc for refactoring
Silc 'Tokage' Renew
2022-02-08
Merge pull request #57076 from IgorKordiukiewicz/fix-mono-string-capitalize
Ignacio Roldán Etcheverry
2022-02-07
Allow C# Vector2/3 slerp values to have any length
Andrew Jacob
2022-01-27
Rename C# `IsSubsequenceOfI` to `IsSubsequenceOfN`
Raul Santos
2022-01-23
String.Capitalize() in C# now matches the behaviour of String::capitalize() i...
Igor Kordiukiewicz
2022-01-12
Fix marshaling values of generic Godot Dictionary
Raul Santos
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2022-01-02
Fix various typos
luz paz
2021-12-23
Fix `KeyValuePairAt` memory leak
Raul Santos
2021-12-07
Various fixes to C# documentation
Raul Santos
2021-12-06
Rename C# `Quaternion()` -> `GetQuaternion()`
Raul Santos
2021-12-06
Merge pull request #34005 from aaronfranke/minmax
Rémi Verschelde
2021-12-04
Fix get_all_delegates method for generic classes
Raul Santos
2021-12-02
Expose max_axis_index and max_axis_index for Vector2(i)
Aaron Franke
2021-12-01
Rename Vector parameters to be consistent
Raul Santos
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-17
Expose `randfn` to global scope
Yuri Roubinsky
2021-11-16
Merge pull request #54581 from aaronfranke/operator-docs
Rémi Verschelde
2021-11-10
fix pingpong in math
Silc 'Tokage' Renew
2021-11-09
Merge pull request #53819 from TokageItLab/re-implement-ping-pong
Rémi Verschelde
2021-11-04
Add documentation to operators for math types
Aaron Franke
2021-11-04
Fix Quaternion multiplication operator
Aaron Franke
2021-11-03
reimplement ping-pong
Silc 'Tokage' Renew
2021-10-28
Implement Call methods in C# Callable
Raul Santos
2021-10-11
Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and ...
Juan Linietsky
2021-10-09
implement ping-pong loop in animation
Tokage
2021-10-04
Fix some leftover references to idle_frame
kobewi
2021-10-01
[Net] Rename RPC constants and annotation arguments.
Fabio Alessandrelli
2021-09-28
Update C# RPC attributes to share new Any/Auth naming convention
Edward Auttonberry
[prev]
[next]