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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Commit message (
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Author
2018-01-25
Mono: Fix NodePath and RID bindings
Ignacio Etcheverry
2018-01-18
Fix typos in code and docs with codespell
Rémi Verschelde
2018-01-18
remove c#7 features for compatibility with 2015 Build Tools
Kelly Thomas
2018-01-12
Mono: Some StackTrace to StackInfo[] fixes
Ignacio Etcheverry
2018-01-10
Fixes Mono color creation from string.
Pieter-Jan Briers
2018-01-09
Mono: Implement stack info for errors and exceptions
Ignacio Etcheverry
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
Mono: Script lifetime fixes
Ignacio Etcheverry
2017-12-24
Mono: Make the bindings generator output enums
Ignacio Etcheverry
2017-12-05
Improve slang, especially in user-visible parts
Unknown
2017-11-21
Mono: Use PascalCase in core types.
Andreas Haas
2017-11-20
Add cartesian to polar conversion functions
pablotato
2017-11-17
Rename Rect3 to AABB.
Ferenc Arn
2017-11-14
Move singleton management from ProjectSettings to Engine
Leon Krause
2017-11-05
Convert DOS line endings to Unix line endings
Rémi Verschelde
2017-10-17
Export attribute fixes and improvements
Ignacio Etcheverry
2017-10-09
Apply a few recent chages in Quat and Basis to their respective Mono counterp...
Ferenc Arn
2017-10-03
Added mono module
Ignacio Etcheverry
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