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2022-06-29Adding print_rich for printing with BBCodeVoylin
2022-06-16Fix Lerp documentation and implement RangeLerpPaul Joannon
2022-06-11Added documentation comments to the .NET libraryJoshua Quinones
Comments have been added for the following: modules/mono/glue/GodotSharp/GodotSharp/Core/GodotTaskScheduler.cs modules/mono/glue/GodotSharp/GodotSharp/Core/GodotSynchronizationContext.cs modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/AssemblyHasScriptsAttribute.cs modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/DisableGodotGeneratorsAttribute.cs modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/ExportAttribute.cs modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/GodotMethodAttribute.cs modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/ScriptPathAttribute.cs
2022-06-03Support explicit values in flag properties, add C# flags supportRaul Santos
- Add support for explicit values in properties using `PROPERTY_HINT_FLAGS` that works the same way it does for enums. - Fix enums and flags in VisualScriptEditor (it wasn't considering the explicit value). - Use `PROPERTY_HINT_FLAGS` for C# enums with the FlagsAttribute instead of `PROPERTY_HINT_ENUM`.
2022-05-16Replace most uses of Map by HashMapreduz
* Map is unnecessary and inefficient in almost every case. * Replaced by the new HashMap. * Renamed Map to RBMap and Set to RBSet for cases that still make sense (order matters) but use is discouraged. There were very few cases where replacing by HashMap was undesired because keeping the key order was intended. I tried to keep those (as RBMap) as much as possible, but might have missed some. Review appreciated!
2022-05-05Core: Rename math 'phi' arguments to 'angle'Rémi Verschelde
2022-05-03Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`Hugo Locurcio
These typedefs don't save much typing compared to the full `Ref<Resource>` and `Ref<RefCounted>`, yet they sometimes introduce confusion among new contributors.
2022-04-04Zero initialize all pointer class and struct membersRémi Verschelde
This prevents the pitfall of UB when checking if they have been assigned something valid by comparing to nullptr.
2022-03-12Fix Slerp C# docs and add test cases for vectors in the same directionAaron Franke
2022-03-09Remove VARIANT_ARG* macrosreduz
* Very old macros from the time Godot was created. * Limited arguments to 5 (then later changed to 8) in many places. * They were replaced by C++11 Variadic Templates. * Renamed methods that take argument pointers to have a "p" suffix. This was used in some places and not in others, so made it standard. * Also added a dereference check for Variant*. Helped catch a couple of bugs.
2022-03-06Implement `Deconstruct` methods for C# vectorsBerke Kocaoğlu
See https://docs.microsoft.com/en-us/dotnet/csharp/fundamentals/functional/deconstruct#user-defined-types
2022-02-12Implement cubic_interpolate() as MathFunc for refactoringSilc 'Tokage' Renew
2022-02-08Merge pull request #57076 from IgorKordiukiewicz/fix-mono-string-capitalizeIgnacio Roldán Etcheverry
String.Capitalize() in C# now matches the behaviour of String::capitalize() in C++
2022-02-07Allow C# Vector2/3 slerp values to have any lengthAndrew Jacob
2022-01-27Rename C# `IsSubsequenceOfI` to `IsSubsequenceOfN`Raul Santos
2022-01-23String.Capitalize() in C# now matches the behaviour of String::capitalize() ↵Igor Kordiukiewicz
in C++
2022-01-12Fix marshaling values of generic Godot DictionaryRaul Santos
2022-01-03Update copyright statements to 2022Rémi Verschelde
Happy new year to the wonderful Godot community!
2022-01-02Fix various typosluz paz
Found via ` codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint,varn` Update editor/import/resource_importer_layered_texture.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update doc/classes/TileSetScenesCollectionSource.xml Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/gui/graph_edit.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/gui/rich_text_label.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Revert previously committed change
2021-12-23Fix `KeyValuePairAt` memory leakRaul Santos
2021-12-07Various fixes to C# documentationRaul Santos
2021-12-06Rename C# `Quaternion()` -> `GetQuaternion()`Raul Santos
To keep consistency with GDScript, the method `Quaternion()` is renamed `GetQuaternion()`, and made `internal` so it's not exposed to scripting. The documentation references are also fixed. Also, the methods `GetQuaternion()` and `GetRotationQuaternion()` are moved below `GetEuler()` to follow alphabetic order.
2021-12-06Merge pull request #34005 from aaronfranke/minmaxRémi Verschelde
2021-12-04Fix get_all_delegates method for generic classesRaul Santos
If the class is generic, we must get its generic type definition and use it to retrieve the delegates.
2021-12-02Expose max_axis_index and max_axis_index for Vector2(i)Aaron Franke
Some cleanup with Vector3(i)'s methods so that it is consistent with Vector2, for example it returns enums internally (GDScript still gets ints).
2021-12-01Rename Vector parameters to be consistentRaul Santos
Renames parameters that were named differently across different scripting languages or their documentation to use the same name everywhere.
2021-11-23Rename `remove()` to `remove_at()` when removing by indexLightning_A
2021-11-17Expose `randfn` to global scopeYuri Roubinsky
2021-11-16Merge pull request #54581 from aaronfranke/operator-docsRémi Verschelde
2021-11-10fix pingpong in mathSilc 'Tokage' Renew
2021-11-09Merge pull request #53819 from TokageItLab/re-implement-ping-pongRémi Verschelde
Reimplement ping-pong animation and reverse playback
2021-11-04Add documentation to operators for math typesAaron Franke
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2021-11-04Fix Quaternion multiplication operatorAaron Franke
2021-11-03reimplement ping-pongSilc 'Tokage' Renew
2021-10-28Implement Call methods in C# CallableRaul Santos
Implements Callable.Call and Callable.CallDeferred methods in C#
2021-10-11Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and ↵Juan Linietsky
NodeAnimation"
2021-10-09implement ping-pong loop in animationTokage
Co-authored-by: Chaosus <chaosus89@gmail.com>
2021-10-04Fix some leftover references to idle_framekobewi
2021-10-01[Net] Rename RPC constants and annotation arguments.Fabio Alessandrelli
any -> any_peer sync -> call_local ordered -> unreliable_ordered Multiplayer.RPC_MODE_ANY -> RPC_MODE_ANY_PEER Multiplayer.TRANSFER_MODE_ORDERED -> TRANSFER_MODE_UNRELIABLE_ORDERED
2021-09-28Update C# RPC attributes to share new Any/Auth naming conventionEdward Auttonberry
Update attribute class references in mono cache
2021-09-21Merge pull request #52878 from AnilBK/add-get-centerRémi Verschelde
2021-09-21Add Get Center Method for Rect2/Rect2i and AABB.Anilforextra
2021-09-18Fix some minor issues in C# XML doc commentsAaron Franke
2021-09-18Merge pull request #52666 from magian1127/temp1Rémi Verschelde
2021-09-18C#, replace the current Xform method with a * operator.Magian
2021-09-13Revert some URLs from the "Replace HTTP URLs with HTTPS" PRAaron Franke
2021-09-03Add documentation to GodotSharpRaul Santos
- Adds documentation to almost every class and member in `GodotSharp` - Fixes some old documentation to more closely follow the XML comments convention
2021-09-02Some more C# formattingAaron Franke
2021-09-01Merge pull request #52270 from KoBeWi/goodbye_polarGeorge Marques
Remove cartesian2polar and polar2cartesian
2021-09-01Merge pull request #48237 from KoBeWi/they_came_from_angleGeorge Marques
Add Vector2.from_angle() method