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AgeCommit message (Expand)Author
2018-05-29New sync keywords in GDScript, NativeScript, MonoFabio Alessandrelli
2018-05-29Revert "RPCMode refactor, more sync modes"Max Hilbrunner
2018-05-26New sync keywords in GDScript, NativeScript, MonoFabio Alessandrelli
2018-05-25Merge pull request #19063 from KellyThomas/c-sharp-feature-parity-vectorsRémi Verschelde
2018-05-22mono: add Slerp method to vector classes, expose Cross method for Vector2, an...Kelly Thomas
2018-05-21Fix index out of range error in string.Extension()Kelly Thomas
2018-05-18Merge pull request #18974 from KellyThomas/c-sharp-feature-parity-basisRémi Verschelde
2018-05-18Merge pull request #18975 from KellyThomas/c-sharp-feature-parity-colorIgnacio Etcheverry
2018-05-17mono: Plane, expose Normal, and DKelly Thomas
2018-05-17mono: New Color methods: Darkened, Lightened and ToRgba32Kelly Thomas
2018-05-17Mono: Basis constructor for euler parameterKelly Thomas
2018-05-16Merge pull request #18889 from madadam/async-await-fixIgnacio Etcheverry
2018-05-16Add missing copyright headersGuilherme Felipe
2018-05-15Set current SynchronizationContext before the game loop startsAdam Cigánek
2018-05-04round / ceil methods for c sharp vectorsKelly thomas
2018-04-17#18051: Fix indentation issues introduced during clean upXavier Cho
2018-04-17#18051: Do not use `var` in a for-loop, or where type is not obviousXavier Cho
2018-04-17#18051: Use common name for Color type argumentXavier Cho
2018-04-17#18051: Remove redundant verbatim prefixesXavier Cho
2018-04-17#18051: Use default parameter valueXavier Cho
2018-04-17#18051: Use array initializer when applicableXavier Cho
2018-04-17#18051: Remove redundant parenthesisXavier Cho
2018-04-17#18051: Remove unnecessary variable assignmentsXavier Cho
2018-04-17#18051: Use 'var' when applicableXavier Cho
2018-04-17#18051: Remove redundant casts and 'using', 'else', 'this' statementsXavier Cho
2018-04-17Remove duplicated declaration of RoundToInt() from MathfXavier Cho
2018-04-13[Mono] Improve MathfChaosus
2018-04-03[mono] Fixes #17936 as GodotSharp (Core\Basic.cs) requires C#7 now, but we mo...Alexander Alekseev
2018-03-26Added wrap functions to C#Chaosus
2018-03-24Fix mono basis GetEuler bug and marshalling/unmarshallingCarter Anderson
2018-03-24Merge pull request #17134 from aaronfranke/masterIgnacio Etcheverry
2018-03-22Replace float with real_t, default Vectors, other misc C# improvementsAaron Franke
2018-03-04[mono] rename functions to conform to PascalCasePaul Joannon
2018-02-25Mono: Better versioning and gracefully unloading of Godot API assembliesIgnacio Etcheverry
2018-02-18Merge pull request #16326 from NathanWarden/fix_basis_monoIgnacio Etcheverry
2018-02-17add a [Signal] attribute to CSharpScriptsPaul Joannon
2018-02-02[Mono] Basis values now marshalled in the correct order.Nathan Warden
2018-01-31Fix an infinite recursion in the Mathf.Decimals method when using floats.Nathan Warden
2018-01-25Mono: Fix NodePath and RID bindingsIgnacio Etcheverry
2018-01-18Fix typos in code and docs with codespellRémi Verschelde
2018-01-18remove c#7 features for compatibility with 2015 Build ToolsKelly Thomas
2018-01-12Mono: Some StackTrace to StackInfo[] fixesIgnacio Etcheverry
2018-01-10Fixes Mono color creation from string.Pieter-Jan Briers
2018-01-09Mono: Implement stack info for errors and exceptionsIgnacio Etcheverry
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2018-01-01Mono: Script lifetime fixesIgnacio Etcheverry
2017-12-24Mono: Make the bindings generator output enumsIgnacio Etcheverry
2017-12-05Improve slang, especially in user-visible partsUnknown
2017-11-21Mono: Use PascalCase in core types.Andreas Haas