Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-04-08 | Merge pull request #27452 from Chaosus/direction_to | Rémi Verschelde | |
Added method to retrieve a direction vector from one point to another | |||
2019-04-08 | Merge pull request #27231 from Chaosus/smoothstep | Rémi Verschelde | |
Added smoothstep built-in function | |||
2019-04-07 | Added smoothstep built-in function | Chaosus | |
2019-04-06 | Fix wrong method binds and registered class | Ignacio Etcheverry | |
2019-04-06 | C#: Support type hints for exported Arrays | Ignacio Etcheverry | |
Added the code for Dictionary as well, but it's not yet supported by the Godot inspector. | |||
2019-04-06 | C#: Add marshalling support for IEnumerable and IDictionary | Ignacio Etcheverry | |
Added constructor that takes IEnumerable for Array and IEnumerable<T> for Array<T>. Added constructor that takes IDictionary for Dictionary and IDictionary<TKey, TValue> for Dictionary<TKey, TValue>. | |||
2019-04-06 | C#: Some important Array and Dictionary interface changes | Ignacio Etcheverry | |
Array now implements IList instead of IList<object, object>. Dictionary now implements IDictionary instead of IDictionary<object, object>. | |||
2019-04-05 | Added direction_to method to vectors | Chaosus | |
2019-04-04 | Mono: Makes GD.Convert take Variant.Type instead of int | ForLoveOfCats | |
2019-04-02 | Fix memory leak introduced in bb6814a | Ignacio Etcheverry | |
2019-04-01 | Merge pull request #27485 from Faless/io/encode_decode_safety_pr | Rémi Verschelde | |
Safer encode/decode variant. | |||
2019-04-01 | Add object encoding param to serialization methods | Fabio Alessandrelli | |
Network peers get_var/put_var File get_var/store_var GDScript/Mono/VisualScript bytes2var/var2bytes Add MultiplayerAPI.allow_object_decoding member which deprecates PacketPeer.allow_object_decoding. Break ABI compatibaility (API compatibility for GDNative). | |||
2019-03-29 | C#: Add DynamicGodotObject class | Ignacio Etcheverry | |
Expands to Object.call, Object.set and Object.get for accessing members. This means it can also access members from scripts written in other languages, like GDScript. | |||
2019-03-08 | Merge pull request #26746 from shartte/godot-trace-listener | Ignacio Roldán Etcheverry | |
Add a custom TraceListener on Startup for Mono | |||
2019-03-07 | Added a Godot TraceListener, which is automatically installed on startup. ↵ | Sebastian Hartte | |
Fixes that Debug/Trace Assertions are simply swallowed by Godot. | |||
2019-03-07 | Fix division by zero at wrap functions in mono | Chaosus | |
2019-02-28 | Merge pull request #26411 from neikeq/issue-26195 | Ignacio Etcheverry | |
C#: Add Array.Resize(int) method | |||
2019-02-28 | C#: Add Array.Resize(int) method | Ignacio Etcheverry | |
2019-02-27 | Fix -Wsign-compare warnings. | marxin | |
I decided to modify code in a defensive way. Ideally functions like size() or length() should return an unsigned type. | |||
2019-02-23 | C#: Fix Vector2.AngleToPoint | Ignacio Etcheverry | |
Fixes #26209 | |||
2019-02-23 | C#: Basis fixes and cleanup | Ignacio Etcheverry | |
Fix Basis operator[int]. Now it returns columns instead of rows. Fix Transform2D.AfficeInverse() mutating rather than returning a new Transform2D. | |||
2019-02-19 | C#: Make GD.Range return IEnumerable instead of array | Ignacio Etcheverry | |
- Make NodePath and RID sealed classes. - Renamed rand_range to RandRange. | |||
2019-02-19 | Merge pull request #26039 from neikeq/throw_objectdisposedexception | Ignacio Etcheverry | |
C#: Throw ObjectDisposedException from disposed wrapper classes | |||
2019-02-19 | Merge pull request #26038 from neikeq/csharp_rand_funcs | Ignacio Etcheverry | |
C#: Add random functions to GD class | |||
2019-02-19 | C#: Throw ObjectDisposedException from disposed wrapper classes | Ignacio Etcheverry | |
2019-02-19 | C#: Add random functions to GD class | Ignacio Etcheverry | |
2019-02-19 | C#: fix Quat.Equals. | RomanAkberov | |
2019-02-13 | Merge pull request #25821 from akien-mga/sync-class-and-filenames | Rémi Verschelde | |
Ensure classes match their header filename | |||
2019-02-12 | [Mono] Fix Transform2D rotation and scale | Aaron Franke | |
2019-02-12 | Core: Ensure classes match their header filename | Rémi Verschelde | |
Also drop some unused files. Renamed: - `core/dvector.h` -> `pool_vector.h` - `core/io/resource_import.h` -> `resource_importer.h` - `core/sort.h` -> `sort_array.h` - `core/string_db.h` -> `string_name.h` Dropped: - `core/allocators.h` - `core/os/shell.h` - `core/variant_construct_string.cpp` | |||
2019-02-11 | Use "origin" instead of "o" in Transform2D.Rotation | Carter Anderson | |
2019-02-09 | [Mono] Fix Transform2D origin | Aaron Franke | |
2019-02-03 | Mono: Lifetime fixes for CSharpInstance and instance binding data | Ignacio Etcheverry | |
Avoid CSharpInstance from accessing its state after self destructing (by deleting the Reference owner). It's now safe to replace the script instance without leaking or crashing. Also fixed godot_icall_Object_weakref return reference being freed before returning. | |||
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-12-23 | fix capitalization for antiquewhite | Kelly Thomas | |
2018-12-21 | [Mono] Color - add ColorN(), Colors - add named color properties | Kelly Thomas | |
2018-12-01 | Fix crash due to ~CSharpInstance() being called on freed instance | Ignacio Etcheverry | |
This would be the case when calling SetScript on an object with a C# script. | |||
2018-11-20 | C#: Replace calls to old of old Basis(Vec3,Vec3,Vec3) constructor | Ignacio Etcheverry | |
2018-11-20 | Remove trailing whitespace | Rémi Verschelde | |
With `sed -i $(rg -l '[[:blank:]]*$' -g'!thirdparty') -e 's/[[:blank:]]*$//g'` (+ manual revert of some thirdparty code under `platform/android`). | |||
2018-11-20 | Merge pull request #23833 from neikeq/hh | Ignacio Etcheverry | |
C#: Fix Basis(Vec3,Vec3,Vec3) constructor | |||
2018-11-20 | C#: Fix Basis(Vec3,Vec3,Vec3) constructor | Ignacio Etcheverry | |
Now it sets axes in order to match GDScript implementation. | |||
2018-10-31 | Rename "Log*()" functions to "Push*()" in C# | Michael Alexsander Silva Dias | |
2018-10-25 | Add new log functions for C#. | Ben Rog-Wilhelm | |
2018-10-06 | Mono: Fix crash on NodePath/RID disposal during Godot shutdown | Ignacio Etcheverry | |
2018-10-05 | Fix C# API assembly build errors in generics | Ignacio Etcheverry | |
2018-10-05 | loosen generic guard on method for ResourceLoader | zochris | |
For more details see #22658 | |||
2018-10-05 | loosen generic guard on Node extension methods | zochris | |
For more details see #22658 | |||
2018-09-27 | Mono: Fix not creating generic Array or Dictionary where expected | Ignacio Etcheverry | |
2018-09-15 | [Mono] implement Transform.InterpolateWith() | Kelly Thomas | |
2018-09-15 | Rename slave keyword to puppet | Fabio Alessandrelli | |
The slave keyword will still be available as deprecated in 3.1 but will be dropped from future releases. |