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Godot with FMOD integration
RayHammer
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2021-06-03
Merge pull request #38430 from aaronfranke/transform3d
Rémi Verschelde
2021-06-03
Allow clamping vectors and colors
Aaron Franke
2021-06-03
Rename Vector2 clamped to limit_length and add limit_length to Vector3
Aaron Franke
2021-06-03
Rename files and the exposed name for Transform3D
Aaron Franke
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-05-21
Rename Vector2 Perpendicular to Orthogonal in C#
Aaron Franke
2021-05-07
Merge pull request #45144 from dalexeev/color-consts
Rémi Verschelde
2021-03-08
Merge pull request #46174 from xill47/mono-appdomain-unhandled-exception-event
Rémi Verschelde
2021-03-08
Added mono_unhandled_exception call to unhandled_exception hook
Ilya Kuznetsov
2021-03-07
Merge pull request #46713 from neikeq/csharp-source-generators-init
Rémi Verschelde
2021-03-06
Add C# source generator for a new ScriptPath attribute
Ignacio Etcheverry
2021-02-25
Add generic support to PackedScene.Instance
Aaron Franke
2021-02-16
Added signed_angle_to for Vector3
JestemStefan
2021-02-13
Fix Mono build after resource load cache changes
Xartorx
2021-02-01
Replace ColorN and from HTML with a string constructor
Aaron Franke
2021-02-01
Fix C# string.Hash()
zaevi
2021-01-28
Unify URI encoding/decoding and add to C#
Aaron Franke
2021-01-28
Make hex_to_int and bin_to_int handle the prefix automatically
Aaron Franke
2021-01-26
Rename color constants (alternative)
Danil Alexeev
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Merge pull request #44586 from madmiraal/rename-stepify
Rémi Verschelde
2020-12-28
Rename Math::stepify to snapped
Marcel Admiraal
2020-12-28
Rename Rect2 and Rect2i grow_margin() to grow_side()
Marcel Admiraal
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-26
Update Rect intersection documentation, and rename method on Mono
Nathan Franke
2020-12-17
Merge pull request #44105 from neikeq/mono-wasm-m2n-hook
Rémi Verschelde
2020-12-14
Mono: Make Godot provide its own WASM m2n trampolines
Ignacio Etcheverry
2020-12-07
Improve argument names for core types
Aaron Franke
2020-11-16
Merge pull request #43250 from aaronfranke/strext-lstrip
Rémi Verschelde
2020-11-13
Improve comments in Color documentation
Aaron Franke
2020-11-11
Removing unneeded FuncRef code in C#
Grzegorz Puławski
2020-11-10
Minor clamp and float fixes
Aaron Franke
2020-11-10
Updated gd_glue.cpp to work with the latest changes in the variant refactoring
Adrian Adeva
2020-11-09
Add HexEncode to C#
Aaron Franke
2020-11-09
Add LStrip and RStrip to C# strings
Aaron Franke
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
[Mono] Added Shuffle method to Array
Yuri Roubinsky
2020-11-06
Exposed randi_range to global funcs + renamed rand_range to randf_range
Yuri Roubinsky
2020-11-03
Remove `Color.contrasted()` as its behavior is barely useful
Hugo Locurcio
2020-10-26
C#: Fix custom event signals crash on hot-reload
Ignacio Etcheverry
2020-10-18
Refactor MethodBind to use variadic templates
reduz
2020-10-17
Add GetStringFromUTF8 and GetStringFromASCII
Aaron Franke
2020-10-06
Improve the Vector2 rotated code in C#
Aaron Franke
2020-09-24
Merge pull request #42293 from ricardoalcantara/fix_basis_csharp
Rémi Verschelde
2020-09-24
Basis RotationQuat should be public.
Ricardo Alcantara
2020-09-23
Fix C# string.IsAbsPath()
Zae
2020-09-16
Fix ExprMatch stackoverflow
Raul Santos
2020-09-12
Add concatenation support and a new ctor to Godot.Collections.Array
Aaron Franke
2020-09-08
Change inequality comparison operators to use exact equality
Aaron Franke
2020-09-01
Simplify html_is_valid and allow it to work with 3 and 4 hex digits
Aaron Franke
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