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4.0.3
Godot with FMOD integration
RayHammer
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2022-11-02
C#: Add implicit conversion from arrays to Variant
Raul Santos
2022-11-02
Move EulerOrder enum to math_defs.h and global scope
Aaron Franke
2022-11-02
Merge pull request #68118 from aaronfranke/quat-from-euler
Rémi Verschelde
2022-11-02
Add missed Quaternion constructor to C#
Yuri Rubinsky
2022-11-01
Replace Quaternion Euler constructor with `from_euler` method
Aaron Franke
2022-10-30
C#: Add Variant conversion callbacks for generic Godot collections
Ignacio Roldán Etcheverry
2022-10-30
C#: Remove need for reflection to invoking callable delegates
Ignacio Roldán Etcheverry
2022-10-17
C#: Load assemblies as collectible only in the Godot editor
Ignacio Roldán Etcheverry
2022-10-16
Add a `Plane(Vector3, Vector3)` constructor for C#
Yuri Rubinsky
2022-10-13
Adding null check to prevent null reference exception when serializing delega...
Alexander Schill
2022-10-08
C#: Generate symbols packages
Raul Santos
2022-10-03
C#: Use Span in Color to avoid string allocations
Raul Santos
2022-10-03
Merge pull request #66387 from aaronfranke/cs-basis-euler
Rémi Verschelde
2022-10-01
ManagedCallable: use delegate target instead of middleman when possible
Patrick Dawson
2022-09-25
C#: Update Basis Euler angle code to match core
Aaron Franke
2022-09-19
C#: Rename `PlusFile` to `PathJoin`
Raul Santos
2022-09-16
C#: Fix marshaling generic Godot collections
Raul Santos
2022-09-06
Merge pull request #64417 from aaronfranke/has-space
Rémi Verschelde
2022-09-06
Rename `range_lerp` to `remap`
Micky
2022-09-05
Merge pull request #65266 from raulsntos/dotnet/reload-non-tool-scripts
Rémi Verschelde
2022-09-04
Replace AABB/Rect2(i) HasNo* methods in C#
Aaron Franke
2022-09-04
Fix some bugs with Vector4 in C#
Aaron Franke
2022-09-04
C#: Create script instance of reloaded scripts even if they're not tools
Raul Santos
2022-09-04
Add float arg to build_assemblies.py
Almighty Laxz
2022-09-03
Fixed build failing when REAL_T double and dotnet enabled
Almighty Laxz
2022-08-31
C#: Fix Vector4 in godot_variant and missing marshaling
Ignacio Roldán Etcheverry
2022-08-31
Improve null and object printing to avoid confusion with arrays
Hugo Locurcio
2022-08-30
Merge pull request #65061 from paulloz/dotnet/fix-godot_variants-with-empty-t...
Ignacio Roldán Etcheverry
2022-08-30
Add `String.to_{camel,pascal,snake}_case` methods
Danil Alexeev
2022-08-30
C#: godot_variant should always have a valid type
Paul Joannon
2022-08-29
Merge pull request #64956 from raulsntos/dotnet/format-ci
Rémi Verschelde
2022-08-29
Merge pull request #64900 from raulsntos/dotnet/fix-exceptions
Ignacio Roldán Etcheverry
2022-08-28
Merge pull request #64959 from raulsntos/dotnet/fix-malloc-size
Ignacio Roldán Etcheverry
2022-08-27
C#: Fix byteCount in `NativeMemory.Alloc`
Raul Santos
2022-08-27
C#: Add `CubicInterpolateAngle`
Raul Santos
2022-08-27
C#: Add `CubicInterpolateInTime`
Raul Santos
2022-08-27
C#: Rename and fix `Quaternion.SphericalCubicInterpolate`
Raul Santos
2022-08-27
C#: Fix `Quaternion.CubicSlerp`
Raul Santos
2022-08-27
C#: Add `Exp` and `Log` to Quaternion
Raul Santos
2022-08-27
C#: Add `GetAngle` and `GetAxis` to Quaternion
Raul Santos
2022-08-27
C#: Fix `Transform3D` interpolation and add spherical interpolation
Raul Santos
2022-08-27
C#: Add missing match check in `Quaternion.Slerpni`
Raul Santos
2022-08-27
Merge pull request #64942 from paulloz/cs-fix-color-names
Rémi Verschelde
2022-08-27
Fix C# style with `dotnet format`
Raul Santos
2022-08-26
C#: Fix dictionary keys in Colors
Paul Joannon
2022-08-26
Merge pull request #64367 from Mickeon/rename-var-to-str
Rémi Verschelde
2022-08-26
Fix various C# exceptions
Raul Santos
2022-08-26
Rename `str2var` to `str_to_var` and similar
Micky
2022-08-26
Merge pull request #64901 from raulsntos/dotnet/equals
Ignacio Roldán Etcheverry
2022-08-26
Remove `[Signal]` attribute from events
Raul Santos
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