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Godot with FMOD integration
RayHammer
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2022-11-26
C#: Add `global::` namespace to generated source
Raul Santos
2022-11-25
Merge pull request #68310 from neikeq/csharp-opt-variant-generic-conv
Rémi Verschelde
2022-11-25
C#: Cleanup and sync crypto/buffer StringExtensions with core
Raul Santos
2022-11-25
C#: Cleanup and sync `IsValid*` StringExtensions with core
Raul Santos
2022-11-25
C#: Cleanup and sync StringExtensions with core
Raul Santos
2022-11-25
Merge pull request #67511 from neikeq/issue-66060
Rémi Verschelde
2022-11-25
C#: Optimize Variant conversion callbacks
Ignacio Roldán Etcheverry
2022-11-25
C#: Add Projection documentation
Raul Santos
2022-11-24
Merge pull request #69125 from raulsntos/dotnet/bezier_derivative
Rémi Verschelde
2022-11-24
C#: Implement BezierDerivative
Raul Santos
2022-11-24
Refactor interpolating functions in some classes to use Math class
Silc Renew
2022-11-18
Merge pull request #66816 from raulsntos/dotnet/readonly
Rémi Verschelde
2022-11-15
C#: Remove "?" from CEscape and CUnescape
Raul Santos
2022-11-14
Add `readonly` to C# methods and types that don't mutate
Raul Santos
2022-11-04
Merge pull request #68253 from dzil123/fix_array_shuffle
Ignacio Roldán Etcheverry
2022-11-04
Fix c# Array.Shuffle incorrect mono bindings
dzil123
2022-11-03
Merge pull request #68092 from raulsntos/dotnet/variant-from-array
Ignacio Roldán Etcheverry
2022-11-02
Allow getting Quaternion rotation in different Euler orders
Aaron Franke
2022-11-02
C#: Add implicit conversion from arrays to Variant
Raul Santos
2022-11-02
Move EulerOrder enum to math_defs.h and global scope
Aaron Franke
2022-11-02
Merge pull request #68118 from aaronfranke/quat-from-euler
Rémi Verschelde
2022-11-02
Add missed Quaternion constructor to C#
Yuri Rubinsky
2022-11-01
Replace Quaternion Euler constructor with `from_euler` method
Aaron Franke
2022-10-30
C#: Add Variant conversion callbacks for generic Godot collections
Ignacio Roldán Etcheverry
2022-10-30
C#: Remove need for reflection to invoking callable delegates
Ignacio Roldán Etcheverry
2022-10-17
C#: Load assemblies as collectible only in the Godot editor
Ignacio Roldán Etcheverry
2022-10-16
Add a `Plane(Vector3, Vector3)` constructor for C#
Yuri Rubinsky
2022-10-13
Adding null check to prevent null reference exception when serializing delega...
Alexander Schill
2022-10-08
C#: Generate symbols packages
Raul Santos
2022-10-03
C#: Use Span in Color to avoid string allocations
Raul Santos
2022-10-03
Merge pull request #66387 from aaronfranke/cs-basis-euler
Rémi Verschelde
2022-10-01
ManagedCallable: use delegate target instead of middleman when possible
Patrick Dawson
2022-09-25
C#: Update Basis Euler angle code to match core
Aaron Franke
2022-09-19
C#: Rename `PlusFile` to `PathJoin`
Raul Santos
2022-09-16
C#: Fix marshaling generic Godot collections
Raul Santos
2022-09-06
Merge pull request #64417 from aaronfranke/has-space
Rémi Verschelde
2022-09-06
Rename `range_lerp` to `remap`
Micky
2022-09-05
Merge pull request #65266 from raulsntos/dotnet/reload-non-tool-scripts
Rémi Verschelde
2022-09-04
Replace AABB/Rect2(i) HasNo* methods in C#
Aaron Franke
2022-09-04
Fix some bugs with Vector4 in C#
Aaron Franke
2022-09-04
C#: Create script instance of reloaded scripts even if they're not tools
Raul Santos
2022-09-04
Add float arg to build_assemblies.py
Almighty Laxz
2022-09-03
Fixed build failing when REAL_T double and dotnet enabled
Almighty Laxz
2022-08-31
C#: Fix Vector4 in godot_variant and missing marshaling
Ignacio Roldán Etcheverry
2022-08-31
Improve null and object printing to avoid confusion with arrays
Hugo Locurcio
2022-08-30
Merge pull request #65061 from paulloz/dotnet/fix-godot_variants-with-empty-t...
Ignacio Roldán Etcheverry
2022-08-30
Add `String.to_{camel,pascal,snake}_case` methods
Danil Alexeev
2022-08-30
C#: godot_variant should always have a valid type
Paul Joannon
2022-08-29
Merge pull request #64956 from raulsntos/dotnet/format-ci
Rémi Verschelde
2022-08-29
Merge pull request #64900 from raulsntos/dotnet/fix-exceptions
Ignacio Roldán Etcheverry
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