Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-12-23 | Fix `KeyValuePairAt` memory leak | Raul Santos | |
2021-12-07 | Various fixes to C# documentation | Raul Santos | |
2021-12-06 | Rename C# `Quaternion()` -> `GetQuaternion()` | Raul Santos | |
To keep consistency with GDScript, the method `Quaternion()` is renamed `GetQuaternion()`, and made `internal` so it's not exposed to scripting. The documentation references are also fixed. Also, the methods `GetQuaternion()` and `GetRotationQuaternion()` are moved below `GetEuler()` to follow alphabetic order. | |||
2021-12-06 | Merge pull request #34005 from aaronfranke/minmax | Rémi Verschelde | |
2021-12-04 | Fix get_all_delegates method for generic classes | Raul Santos | |
If the class is generic, we must get its generic type definition and use it to retrieve the delegates. | |||
2021-12-02 | Expose max_axis_index and max_axis_index for Vector2(i) | Aaron Franke | |
Some cleanup with Vector3(i)'s methods so that it is consistent with Vector2, for example it returns enums internally (GDScript still gets ints). | |||
2021-12-01 | Rename Vector parameters to be consistent | Raul Santos | |
Renames parameters that were named differently across different scripting languages or their documentation to use the same name everywhere. | |||
2021-11-23 | Rename `remove()` to `remove_at()` when removing by index | Lightning_A | |
2021-11-17 | Expose `randfn` to global scope | Yuri Roubinsky | |
2021-11-16 | Merge pull request #54581 from aaronfranke/operator-docs | Rémi Verschelde | |
2021-11-10 | fix pingpong in math | Silc 'Tokage' Renew | |
2021-11-09 | Merge pull request #53819 from TokageItLab/re-implement-ping-pong | Rémi Verschelde | |
Reimplement ping-pong animation and reverse playback | |||
2021-11-04 | Add documentation to operators for math types | Aaron Franke | |
Co-authored-by: Raul Santos <raulsntos@gmail.com> | |||
2021-11-04 | Fix Quaternion multiplication operator | Aaron Franke | |
2021-11-03 | reimplement ping-pong | Silc 'Tokage' Renew | |
2021-10-28 | Implement Call methods in C# Callable | Raul Santos | |
Implements Callable.Call and Callable.CallDeferred methods in C# | |||
2021-10-11 | Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and ↵ | Juan Linietsky | |
NodeAnimation" | |||
2021-10-09 | implement ping-pong loop in animation | Tokage | |
Co-authored-by: Chaosus <chaosus89@gmail.com> | |||
2021-10-04 | Fix some leftover references to idle_frame | kobewi | |
2021-10-01 | [Net] Rename RPC constants and annotation arguments. | Fabio Alessandrelli | |
any -> any_peer sync -> call_local ordered -> unreliable_ordered Multiplayer.RPC_MODE_ANY -> RPC_MODE_ANY_PEER Multiplayer.TRANSFER_MODE_ORDERED -> TRANSFER_MODE_UNRELIABLE_ORDERED | |||
2021-09-28 | Update C# RPC attributes to share new Any/Auth naming convention | Edward Auttonberry | |
Update attribute class references in mono cache | |||
2021-09-21 | Merge pull request #52878 from AnilBK/add-get-center | Rémi Verschelde | |
2021-09-21 | Add Get Center Method for Rect2/Rect2i and AABB. | Anilforextra | |
2021-09-18 | Fix some minor issues in C# XML doc comments | Aaron Franke | |
2021-09-18 | Merge pull request #52666 from magian1127/temp1 | Rémi Verschelde | |
2021-09-18 | C#, replace the current Xform method with a * operator. | Magian | |
2021-09-13 | Revert some URLs from the "Replace HTTP URLs with HTTPS" PR | Aaron Franke | |
2021-09-03 | Add documentation to GodotSharp | Raul Santos | |
- Adds documentation to almost every class and member in `GodotSharp` - Fixes some old documentation to more closely follow the XML comments convention | |||
2021-09-02 | Some more C# formatting | Aaron Franke | |
2021-09-01 | Merge pull request #52270 from KoBeWi/goodbye_polar | George Marques | |
Remove cartesian2polar and polar2cartesian | |||
2021-09-01 | Merge pull request #48237 from KoBeWi/they_came_from_angle | George Marques | |
Add Vector2.from_angle() method | |||
2021-08-31 | Add Vector2.from_angle() method | kobewi | |
2021-08-30 | Merge pull request #52240 from Rubonnek/rename-rel-path | Juan Linietsky | |
Rename `String::is_rel_path` to `String::is_relative_path` | |||
2021-08-31 | Remove cartesian2polar and polar2cartesian | kobewi | |
2021-08-29 | Rename String::is_rel_path to String::is_relative_path | Wilson E. Alvarez | |
2021-08-30 | [Net] Rename RPC "puppet" to "auth" (authority). Drop "master". | Fabio Alessandrelli | |
This commit completely removes the RPC_MODE_MASTER ("master" keyword), and renames the RPC_MODE_PUPPET to RPC_MODE_AUTHORITY ("auth" keyword). This commit also renames the "Node.[get|set]_network_master" methods to "Node.[get|set]_network_authority". This commit also renames the RPC_MODE_REMOTE constant to RPC_MODE_ANY. RPC_MODE_MASTER in Godot 3.x meant that a given RPC would be callable by any puppet peer on the master, while RPC_MODE_PUPPET meant that it would be callable by the master on any puppet. Beside proving to be very confusing to the user (referring to where it could be called instead of who can call it) the RPC_MODE_MASTER is quite useless. It is almost the same as RPC_MODE_REMOTE (anyone can call) with the exception that the network master cannot. While this could be useful to check in some case, in such a function you would anyway need to check in code who is the caller via get_rpc_sender_id(), so adding the check there for those rare cases does not warrants a dedicated mode. | |||
2021-08-25 | Merge pull request #52087 from raulsntos/expose-simplify-path | Max Hilbrunner | |
Expose `String.SimplifyPath` in C# | |||
2021-08-25 | Expose `String.SimplifyPath` in C# | Raul Santos | |
2021-08-25 | Rename `String.IsAbsPath()` to `String.IsAbsolutePath()` | Raul Santos | |
2021-08-20 | Rename C# string extensions to follow GDScript | Raul Santos | |
Follow up to d9d77291bca8dd1e87aa4d9e40de96d99e5ef1f6. Renames `String.Extension` -> `String.GetExtension()` and `String.BaseName()` -> `String.GetBaseName()`. This makes those methods more consistent with GDScript and with the `GetBaseDir` method. | |||
2021-08-16 | Fix C# native instance bindings after recent re-write | Ignacio Roldán Etcheverry | |
This was needed after: 44691448911f1d29d4d79dbdd5553734761e57c4 | |||
2021-08-06 | Merge pull request #51008 from raulsntos/csharp-renames | Rémi Verschelde | |
2021-08-05 | Reduce C# Dictionary internal calls | Raul Santos | |
- Implements new `KeyValuePairs` and `KeyValuePairAt` internal calls to get the `key` and the `value` in one call. - Caches the `DictionaryEntry` to reuse properties without repeating internal calls. | |||
2021-08-05 | Add documentation to Dictionary in C# | Raul Santos | |
Adds documentation to `Godot.Collections.Dictionary` in C#. | |||
2021-08-05 | Rename RotationQuaternion to be more similar to get_rotation_quaternion | Raul Santos | |
Renames `RotationQuaternion` to be more consistent with `get_rotation_quaternion` | |||
2021-08-05 | Rename RandSeed to RandFromSeed and use ref param | Raul Santos | |
Renames `RandSeed` method to be more consistent with `Math::rand_from_seed` | |||
2021-08-03 | Simplify C# print methods | Raul Santos | |
- Extracts the parameters logic to a single method - Simplify the handling of null parameters | |||
2021-07-30 | Remove obsolete "dectime" method | Aaron Franke | |
Replaced by "move_toward" | |||
2021-07-29 | Merge pull request #51009 from raulsntos/fix-csharp-split | Rémi Verschelde | |
Use `allowEmpty` parameter in Split | |||
2021-07-29 | Use C# interpolated strings | Raul Santos | |
Uses interpolated strings wherever possible. String concatenations are still left where used for breaking long lines. |