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Godot with FMOD integration
RayHammer
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2022-08-22
C#: Array, Dictionary and marshaling refactoring
Ignacio Roldán Etcheverry
2022-08-22
C#: Add dedicated Variant struct, replacing System.Object
Ignacio Roldán Etcheverry
2022-08-22
C#: Add source generator for method list
Ignacio Roldán Etcheverry
2022-08-22
C#: Add source generator for signals as events
Ignacio Roldán Etcheverry
2022-08-22
C#: Refactor Array & Dictionary interface implementations
Ignacio Roldán Etcheverry
2022-08-22
C#: Re-implement assembly reloading with ALCs
Ignacio Roldán Etcheverry
2022-08-22
C#: Make GodotSharp API a NuGet package
Ignacio Roldán Etcheverry
2022-08-22
C#: Initial NativeAOT support
Ignacio Roldán Etcheverry
2022-08-22
C#: Upgrade to .NET 6 (5.0 -> 6.0)
Ignacio Roldán Etcheverry
2022-08-22
C#: Static marshaling for bindings and source generators
Ignacio Roldán Etcheverry
2022-08-22
C#: Re-introduce exception logging and error stack traces in editor
Ignacio Roldán Etcheverry
2022-08-22
C#: Ensure we only create one CSharpScript per type
Ignacio Roldán Etcheverry
2022-08-22
C#: Add source generator for properties and exports default values
Ignacio Roldán Etcheverry
2022-08-22
C#/netcore: Add base desktop game export implementation
Ignacio Roldán Etcheverry
2022-08-22
C#: Ensure native handles are freed after switch to .NET Core
Ignacio Roldán Etcheverry
2022-08-22
C#: Add initial implementation of source generator for script members
Ignacio Roldán Etcheverry
2022-08-22
C#: Code cleanup and greatly reduce use of C# pointers
Ignacio Roldán Etcheverry
2022-08-22
C#: Begin move to .NET Core
Ignacio Roldán Etcheverry
2022-08-22
C#: Restructure code prior move to .NET Core
Ignacio Roldán Etcheverry
2022-08-22
C#: Re-write GD and some other icalls as P/Invoke
Ignacio Roldán Etcheverry
2022-08-22
C#: Re-write Array, Dictionary, NodePath, String icalls as P/Invoke
Ignacio Roldán Etcheverry
2022-08-22
C#: Remove DynamicGodotObject/Object.DynamicObject
Ignacio Roldán Etcheverry
2022-08-22
C#: Move marshaling logic and generated glue to C#
Ignacio Roldán Etcheverry
2022-08-09
vector4 distance_squared_to and update csharp
antonWetzel
2022-08-07
Various fixes to C# documentation
Raul Santos
2022-08-03
Replace Vector3.ToDiagonalMatrix with Basis.FromScale in C#
Aaron Franke
2022-08-02
Fix consistency of translated/scaled/rotated in Transform2D and Transform3D
Fabian Keller
2022-08-01
C#: Remove unused `Transform2D.ScaleBasis` method
Raul Santos
2022-08-01
Rename math 'phi' arguments to 'angle' in C#
Raul Santos
2022-07-31
create vector4, vector4i and projection for csharp
antonWetzel
2022-07-31
Merge pull request #63656 from raulsntos/fix-signal-bind-csharp
Rémi Verschelde
2022-07-30
Fix TranslatedLocal method in C# affecting the original transform
Aaron Franke
2022-07-29
Fix Callable calls in mono module
Raul Santos
2022-07-28
Merge pull request #63049 from Faless/mp/4.x_as_module
Rémi Verschelde
2022-07-28
Merge pull request #57698 from bluenote10/feature/rename_translated_to_transl...
Rémi Verschelde
2022-07-26
[Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
Fabio Alessandrelli
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-21
Rename `epsilon` to `tolerance` in the `Plane::has_point` method
Yuri Rubinsky
2022-07-16
rename translate(d) to translate(d)_local in Transform 2D/3D
Fabian Keller
2022-07-13
Fix documentation for C# Vector2/3i classes.
Lerg
2022-07-07
Merge pull request #62805 from raulsntos/csharp-rpc
Rémi Verschelde
2022-07-07
C#: New `RPCAttribute`
Raul Santos
2022-07-06
C#: Add `BezierInterpolate` method
Raul Santos
2022-07-01
implement bone renamer in importer
Silc Renew
2022-06-29
Adding print_rich for printing with BBCode
Voylin
2022-06-16
Fix Lerp documentation and implement RangeLerp
Paul Joannon
2022-06-11
Added documentation comments to the .NET library
Joshua Quinones
2022-06-03
Support explicit values in flag properties, add C# flags support
Raul Santos
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-05
Core: Rename math 'phi' arguments to 'angle'
Rémi Verschelde
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