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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Commit message (
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Author
2021-07-29
Use C# interpolated strings
Raul Santos
2021-07-25
Add documentation to Array in C#
Aaron Franke
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-24
Fix documentation in StringExtensions
Raul Santos
2021-07-24
Merge pull request #50757 from aaronfranke/simple-cs-editorconfig
Ignacio Roldán Etcheverry
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-23
Add a simple C# .editorconfig
Aaron Franke
2021-07-20
[Net] Single `rpc` annotation. "sync" no longer part of mode.
Fabio Alessandrelli
2021-07-08
Redo how instance bindings work
reduz
2021-06-23
Fixing mono build after instance() -> instanciate() name change
Grzegorz Puławski
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-17
Add Quaternion angle_to method
Aaron Franke
2021-06-13
Merge pull request #34668 from aaronfranke/to-string
Rémi Verschelde
2021-06-13
Improve & fix Mono build
Pedro J. Estébanez
2021-06-11
Rename Reference to RefCounted
Pedro J. Estébanez
2021-06-11
Reformat structure string operators
Aaron Franke
2021-06-07
Style: Cleanup uses of double spaces between words
Rémi Verschelde
2021-06-04
Rename Quat to Quaternion
Marcel Admiraal
2021-06-03
Merge pull request #38430 from aaronfranke/transform3d
Rémi Verschelde
2021-06-03
Allow clamping vectors and colors
Aaron Franke
2021-06-03
Rename Vector2 clamped to limit_length and add limit_length to Vector3
Aaron Franke
2021-06-03
Rename files and the exposed name for Transform3D
Aaron Franke
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-05-21
Rename Vector2 Perpendicular to Orthogonal in C#
Aaron Franke
2021-05-07
Merge pull request #45144 from dalexeev/color-consts
Rémi Verschelde
2021-03-08
Merge pull request #46174 from xill47/mono-appdomain-unhandled-exception-event
Rémi Verschelde
2021-03-08
Added mono_unhandled_exception call to unhandled_exception hook
Ilya Kuznetsov
2021-03-07
Merge pull request #46713 from neikeq/csharp-source-generators-init
Rémi Verschelde
2021-03-06
Add C# source generator for a new ScriptPath attribute
Ignacio Etcheverry
2021-02-25
Add generic support to PackedScene.Instance
Aaron Franke
2021-02-16
Added signed_angle_to for Vector3
JestemStefan
2021-02-13
Fix Mono build after resource load cache changes
Xartorx
2021-02-01
Replace ColorN and from HTML with a string constructor
Aaron Franke
2021-02-01
Fix C# string.Hash()
zaevi
2021-01-28
Unify URI encoding/decoding and add to C#
Aaron Franke
2021-01-28
Make hex_to_int and bin_to_int handle the prefix automatically
Aaron Franke
2021-01-26
Rename color constants (alternative)
Danil Alexeev
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Merge pull request #44586 from madmiraal/rename-stepify
Rémi Verschelde
2020-12-28
Rename Math::stepify to snapped
Marcel Admiraal
2020-12-28
Rename Rect2 and Rect2i grow_margin() to grow_side()
Marcel Admiraal
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-26
Update Rect intersection documentation, and rename method on Mono
Nathan Franke
2020-12-17
Merge pull request #44105 from neikeq/mono-wasm-m2n-hook
Rémi Verschelde
2020-12-14
Mono: Make Godot provide its own WASM m2n trampolines
Ignacio Etcheverry
2020-12-07
Improve argument names for core types
Aaron Franke
2020-11-16
Merge pull request #43250 from aaronfranke/strext-lstrip
Rémi Verschelde
2020-11-13
Improve comments in Color documentation
Aaron Franke
2020-11-11
Removing unneeded FuncRef code in C#
Grzegorz Puławski
2020-11-10
Minor clamp and float fixes
Aaron Franke
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