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Godot with FMOD integration
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Author
2022-03-12
Fix Slerp C# docs and add test cases for vectors in the same direction
Aaron Franke
2022-03-09
Remove VARIANT_ARG* macros
reduz
2022-03-06
Implement `Deconstruct` methods for C# vectors
Berke Kocaoğlu
2022-02-12
Implement cubic_interpolate() as MathFunc for refactoring
Silc 'Tokage' Renew
2022-02-08
Merge pull request #57076 from IgorKordiukiewicz/fix-mono-string-capitalize
Ignacio Roldán Etcheverry
2022-02-07
Allow C# Vector2/3 slerp values to have any length
Andrew Jacob
2022-01-27
Rename C# `IsSubsequenceOfI` to `IsSubsequenceOfN`
Raul Santos
2022-01-23
String.Capitalize() in C# now matches the behaviour of String::capitalize() i...
Igor Kordiukiewicz
2022-01-12
Fix marshaling values of generic Godot Dictionary
Raul Santos
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2022-01-02
Fix various typos
luz paz
2021-12-23
Fix `KeyValuePairAt` memory leak
Raul Santos
2021-12-07
Various fixes to C# documentation
Raul Santos
2021-12-06
Rename C# `Quaternion()` -> `GetQuaternion()`
Raul Santos
2021-12-06
Merge pull request #34005 from aaronfranke/minmax
Rémi Verschelde
2021-12-04
Fix get_all_delegates method for generic classes
Raul Santos
2021-12-02
Expose max_axis_index and max_axis_index for Vector2(i)
Aaron Franke
2021-12-01
Rename Vector parameters to be consistent
Raul Santos
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-17
Expose `randfn` to global scope
Yuri Roubinsky
2021-11-16
Merge pull request #54581 from aaronfranke/operator-docs
Rémi Verschelde
2021-11-10
fix pingpong in math
Silc 'Tokage' Renew
2021-11-09
Merge pull request #53819 from TokageItLab/re-implement-ping-pong
Rémi Verschelde
2021-11-04
Add documentation to operators for math types
Aaron Franke
2021-11-04
Fix Quaternion multiplication operator
Aaron Franke
2021-11-03
reimplement ping-pong
Silc 'Tokage' Renew
2021-10-28
Implement Call methods in C# Callable
Raul Santos
2021-10-11
Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and ...
Juan Linietsky
2021-10-09
implement ping-pong loop in animation
Tokage
2021-10-04
Fix some leftover references to idle_frame
kobewi
2021-10-01
[Net] Rename RPC constants and annotation arguments.
Fabio Alessandrelli
2021-09-28
Update C# RPC attributes to share new Any/Auth naming convention
Edward Auttonberry
2021-09-21
Merge pull request #52878 from AnilBK/add-get-center
Rémi Verschelde
2021-09-21
Add Get Center Method for Rect2/Rect2i and AABB.
Anilforextra
2021-09-18
Fix some minor issues in C# XML doc comments
Aaron Franke
2021-09-18
Merge pull request #52666 from magian1127/temp1
Rémi Verschelde
2021-09-18
C#, replace the current Xform method with a * operator.
Magian
2021-09-13
Revert some URLs from the "Replace HTTP URLs with HTTPS" PR
Aaron Franke
2021-09-03
Add documentation to GodotSharp
Raul Santos
2021-09-02
Some more C# formatting
Aaron Franke
2021-09-01
Merge pull request #52270 from KoBeWi/goodbye_polar
George Marques
2021-09-01
Merge pull request #48237 from KoBeWi/they_came_from_angle
George Marques
2021-08-31
Add Vector2.from_angle() method
kobewi
2021-08-30
Merge pull request #52240 from Rubonnek/rename-rel-path
Juan Linietsky
2021-08-31
Remove cartesian2polar and polar2cartesian
kobewi
2021-08-29
Rename String::is_rel_path to String::is_relative_path
Wilson E. Alvarez
2021-08-30
[Net] Rename RPC "puppet" to "auth" (authority). Drop "master".
Fabio Alessandrelli
2021-08-25
Merge pull request #52087 from raulsntos/expose-simplify-path
Max Hilbrunner
2021-08-25
Expose `String.SimplifyPath` in C#
Raul Santos
2021-08-25
Rename `String.IsAbsPath()` to `String.IsAbsolutePath()`
Raul Santos
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