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godot-fmod
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Godot with FMOD integration
RayHammer
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Author
2020-02-18
doc: Sync classref with current source
Rémi Verschelde
2020-02-18
Mono: Fix build after ObjectID and Texture2D changes
Rémi Verschelde
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-13
Remove more deprecated methods and code
Rémi Verschelde
2020-02-13
Remove deprecated sync and slave networking keywords
Rémi Verschelde
2020-02-10
[Mono] Basis/Transforms Array operator comments and improvements
Aaron Franke
2020-02-09
Merge pull request #35649 from aaronfranke/color-unsigned
Rémi Verschelde
2020-02-08
Avoid going out of bounds in IsSubsequenceOf
Raul Santos
2020-02-05
Remove duplicate WARN_PRINT macro.
Marcel Admiraal
2020-02-05
Remove duplicate ERR_PRINT macro.
Marcel Admiraal
2020-01-29
Fixed GetNodeOrNull<T>
Fabián L
2020-01-29
Use uint/ulong for Color in C#
Aaron Franke
2020-01-23
Mono/C#: Add Basis.Slerp, update Quat.Xform and add some math checks
Ignacio Etcheverry
2020-01-13
Mono/C#: Add error checks to detect possible Reference leaks
Ignacio Etcheverry
2020-01-03
[Mono] Color arithmetic operators
Aaron Franke
2020-01-02
[Mono] Make Sign methods consistent with GDScript and System.Math
Aaron Franke
2020-01-02
Mono/C#: Make 'GD.Print' and its variants fallback to 'ToString()'
Ignacio Etcheverry
2020-01-02
Mono/C#: Fix GD.PrintErr now showing in the Output panel
Ignacio Etcheverry
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-28
Mono/C#: Re-structure API solution and GodotTools post-build target
Ignacio Etcheverry
2019-12-17
Mono/C#: Fix project export and fix FindLast/GetFile regression
Ignacio Etcheverry
2019-12-13
Merge pull request #34295 from aaronfranke/potato-knishes
Rémi Verschelde
2019-12-12
Fix string Find methods having reversed case sensitivity
Aaron Franke
2019-12-11
Mono formatting
Aaron Franke
2019-12-06
Fix missing null checks in Mono Binding of GD
Jonas
2019-12-04
C#: Add Duplicate method to the Array and Dictionary bindings
Ignacio Etcheverry
2019-11-18
C#: Throw NullReferenceException for null NodePath/RID params
Ignacio Etcheverry
2019-11-13
Mono/C#: WebAssembly support
Ignacio Etcheverry
2019-11-07
Merge pull request #32477 from aaronfranke/equal-approx-separate
Rémi Verschelde
2019-10-29
[Mono] Alphabetize Mathf
Aaron Franke
2019-10-14
Expose is_equal_approx and restore == to be exact again
Aaron Franke
2019-10-14
Make is_equal_approx separate for structures
Aaron Franke
2019-10-08
[Mono] Change Plane intersect methods to return nullable Vector3
Aaron Franke
2019-09-16
[Mono] Corrected rectangle intersection
Chaosus89
2019-09-01
Check for exact equality before approximate equality
Aaron Franke
2019-08-27
[Mono] Various Color improvements
Aaron Franke
2019-08-25
Set C# 7 as LangVersion for GodotTools and Godot API projects
Ignacio Etcheverry
2019-08-17
Add Vector2/3 sign and posmod functions, misc additions
Aaron Franke
2019-08-14
Merge pull request #31347 from neikeq/monodevelop-addin
Rémi Verschelde
2019-08-09
Add Basis constants and format Transform constants
Aaron Franke
2019-08-09
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'modules/mono'
Ignacio Etcheverry
2019-08-07
[Mono] Make all structs seralizable
Aaron Franke
2019-08-04
[Core] [Mono] Optimize Wrap functions
Aaron Franke
2019-08-04
C#: Fix Color.ToHtml()
Ignacio Etcheverry
2019-08-04
C#: Add Ide Connection library and server for the editor
Ignacio Etcheverry
2019-07-28
[Mono] Deprecate Set methods
Aaron Franke
2019-07-27
C#: Fix Transform2D.AffineInverse()
Ignacio Etcheverry
2019-07-23
Added count method to String
Chaosus
2019-07-20
Added lerp_angles built-in function
Chaosus
2019-07-08
Fix Godot.Object.ToString() infinite recursion
Ignacio Etcheverry
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