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2020-03-18Merge pull request #36756 from aaronfranke/mono-vec2i3iIgnacio Roldán Etcheverry
[Mono] Add Vector2i and Vector3i
2020-03-17[Mono] Add Vector2i, Vector3i, and Rect2iAaron Franke
These have conversion operators between their non-integer equivalents. Vector2i to Vector2 is implicit, while Vector2 to Vector2i is explicit. All conversion code is done in the integer files, so Vector2.cs contains no reference to Vector2i etc.
2020-03-17Mono/C#: Optimize the way we store GC handles for scriptsIgnacio Etcheverry
Don't store GC handles for C# script instances and instance bindings as 'Ref<MonoGCHandle>'; store the raw data instead. Initially this was not possible as we needed to store a Variant, but this had not been the case for a looong time yet the stored type was never updated.
2020-03-17Fix C# bindings after recent breaking changesIgnacio Etcheverry
Implementation for new Variant types Callable, Signal, StringName. Added support for PackedInt64Array and PackedFloat64Array. Add generation of signal members as events, as well as support for user created signals as events. NOTE: As of now, raising such events will not emit the signal. As such, one must use `EmitSignal` instead of raising the event directly. Removed old ThreadLocal fallback class. It's safe to use thread_local now since it's supported on all minimum versions of compilers we support.
2020-03-14C#: Replace uses of old Configuration and update old csprojsIgnacio Etcheverry
2020-03-06Merge pull request #36842 from Phischermen/mono-resource-loader-extension-updateRémi Verschelde
Mono/C#: Add missing parameters to 'ResourceLoader.Load<T>()'
2020-03-06Added parameters to Load()Phischermen
2020-03-02Fix missing null check in Mono Binding of GD.printRaul Santos
2020-02-20Reworked signal connection system, added support for Callable and Signal ↵Juan Linietsky
objects and made them default.
2020-02-18doc: Sync classref with current sourceRémi Verschelde
Handle removal of Pool*Array types and other recent changes.
2020-02-18Mono: Fix build after ObjectID and Texture2D changesRémi Verschelde
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are sugar for `Vector<Type>`.
2020-02-13Remove more deprecated methods and codeRémi Verschelde
2020-02-13Remove deprecated sync and slave networking keywordsRémi Verschelde
Those keywords were deprecated for 3.1 in #22087. Also fix token name for `TK_REMOTE`, should be "remote" like the keyword.
2020-02-10[Mono] Basis/Transforms Array operator comments and improvementsAaron Franke
The behavior for Basis and Transform2D is unchanged, and Transform gets new behavior. All of the behavior is identical to GDScript's behavior.
2020-02-09Merge pull request #35649 from aaronfranke/color-unsignedRémi Verschelde
Use uint/ulong for Color in C#
2020-02-08Avoid going out of bounds in IsSubsequenceOfRaul Santos
Closes #35598
2020-02-05Remove duplicate WARN_PRINT macro.Marcel Admiraal
2020-02-05Remove duplicate ERR_PRINT macro.Marcel Admiraal
2020-01-29Fixed GetNodeOrNull<T>Fabián L
GetNodeOrNull<T> was using GetNode instead of GetNodeOrNull
2020-01-29Use uint/ulong for Color in C#Aaron Franke
2020-01-23Mono/C#: Add Basis.Slerp, update Quat.Xform and add some math checksIgnacio Etcheverry
2020-01-13Mono/C#: Add error checks to detect possible Reference leaksIgnacio Etcheverry
2020-01-03[Mono] Color arithmetic operatorsAaron Franke
2020-01-02[Mono] Make Sign methods consistent with GDScript and System.MathAaron Franke
2020-01-02Mono/C#: Make 'GD.Print' and its variants fallback to 'ToString()'Ignacio Etcheverry
Up until now, 'GD.Print' would convert parameters first to Variant and only then to String. This meant parameters that cannot be converted to Variant would be printed as "Null". This commit makes 'GD.Print' fallback to 'System.Object.ToString()' if the parameter could not be converted to Variant. The same applies to all 'GD.Print' variants: 'GD.PrintS', 'GD.PrintT', 'GD.PrintErr' and 'GD.PrintRaw'.
2020-01-02Mono/C#: Fix GD.PrintErr now showing in the Output panelIgnacio Etcheverry
2020-01-01Update copyright statements to 2020Rémi Verschelde
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
2019-12-28Mono/C#: Re-structure API solution and GodotTools post-build targetIgnacio Etcheverry
Previously we had a placeholder solution called 'Managed' to benefit from tooling while editing the a part of the C# API. Later the bindings generator would create the final 'GodotSharp' solution including these C# files as well as the auto-generated C# API. Now we replaced the 'Managed' solution with the final 'GodotSharp' solution which is no longer auto-generated, and the bindings generator only takes care of the auto-generated C# API. This has the following benefits: - It's less confusing as there will no longer be two versions of the same file (the original and a generated copy of it). Now there's only one. - We no longer need placeholder for auto-generated API classes, like Node or Resource. We used them for benefiting from tooling. Now we can just use the auto-generated API itself. - Simplifies the build system and bindings generator. Removed lot of code that is not needed anymore. Also added a post-build target to the GodotTools project to copy the output to the data dir. This makes it easy to iterate when doing changes to GodotTools, as SCons doesn't have to be executed anymore just to copy these new files.
2019-12-17Mono/C#: Fix project export and fix FindLast/GetFile regressionIgnacio Etcheverry
d09193b08ae8fdb082bee6ffd3828eb19fd45ce6 introduced a regression in StringExtensions.FindLast. StringExtensions.GetFile was also affected as it relies on FindLast. This in turn broke the project exporter as it uses GetFile. The cause of the regression is that now FindLast is calling LastIndexOf with 'startIndex: 0'. This should be 'startIndex: str.Length - 1' instead. Also fixed another regression in the project exporter: de7c2ad21b4cc2d889a5aeda64ead962036d2aa4 moved 'GodotTools/GodotSharpExport.cs' to 'GodotTools/Export/ExportPlugin.cs' and in doing so accidently reverted the changes from commit e439581198de92e63661c4fe71108cb59cc2d999.
2019-12-13Merge pull request #34295 from aaronfranke/potato-knishesRémi Verschelde
[Mono] Fix string Find methods having reversed case sensitivity
2019-12-12Fix string Find methods having reversed case sensitivityAaron Franke
2019-12-11Mono formattingAaron Franke
No space for casting, add spaces inside braces, 4 space indentation, remove trailing indentation, remove BOM.
2019-12-06Fix missing null checks in Mono Binding of GDJonas
The print methods of mono binding was missing null checks for the params
2019-12-04C#: Add Duplicate method to the Array and Dictionary bindingsIgnacio Etcheverry
2019-11-18C#: Throw NullReferenceException for null NodePath/RID paramsIgnacio Etcheverry
2019-11-13Mono/C#: WebAssembly supportIgnacio Etcheverry
2019-11-07Merge pull request #32477 from aaronfranke/equal-approx-separateRémi Verschelde
Make is_equal_approx separate and make == exact again
2019-10-29[Mono] Alphabetize MathfAaron Franke
2019-10-14Expose is_equal_approx and restore == to be exact againAaron Franke
This commit changes behavior for GDScript and C#. Also did some organizing of the order to logically group related methods, mostly for Rect2 and AABB.
2019-10-14Make is_equal_approx separate for structuresAaron Franke
This commit adds exposed behavior for C#
2019-10-08[Mono] Change Plane intersect methods to return nullable Vector3Aaron Franke
2019-09-16[Mono] Corrected rectangle intersectionChaosus89
2019-09-01Check for exact equality before approximate equalityAaron Franke
2019-08-27[Mono] Various Color improvementsAaron Franke
I also slid in a fix to C++ Vector3 > and >=
2019-08-25Set C# 7 as LangVersion for GodotTools and Godot API projectsIgnacio Etcheverry
This will make it harder for someone to accidentally commit code that requires a newer version.
2019-08-17Add Vector2/3 sign and posmod functions, misc additionsAaron Franke
Also make the docs more consistent, add Axis enum to Vector2, add > and >=. and C# also gets % and an override for vector-vector mod.
2019-08-14Merge pull request #31347 from neikeq/monodevelop-addinRémi Verschelde
C#: Add Ide Connection library and server for the editor
2019-08-09Add Basis constants and format Transform constantsAaron Franke
2019-08-09Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'modules/mono'Ignacio Etcheverry
And 'CRASH_*_MSG' as well. Also make error messages puntuation and quotation more consistent.