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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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runtime_interop.cpp
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Author
2022-08-31
C#: Fix Vector4 in godot_variant and missing marshaling
Ignacio Roldán Etcheverry
2022-08-31
Improve null and object printing to avoid confusion with arrays
Hugo Locurcio
2022-08-30
Add `String.to_{camel,pascal,snake}_case` methods
Danil Alexeev
2022-08-26
Rename `str2var` to `str_to_var` and similar
Micky
2022-08-22
C#: Replace P/Invoke with delegate pointers
Ignacio Roldán Etcheverry
2022-08-22
C#: Add dedicated Variant struct, replacing System.Object
Ignacio Roldán Etcheverry
2022-08-22
C#: Add source generator for signals as events
Ignacio Roldán Etcheverry
2022-08-22
C#: Re-implement assembly reloading with ALCs
Ignacio Roldán Etcheverry
2022-08-22
C#: Re-introduce exception logging and error stack traces in editor
Ignacio Roldán Etcheverry
2022-08-22
C#: Ensure we only create one CSharpScript per type
Ignacio Roldán Etcheverry
2022-08-22
C#: Add source generator for properties and exports default values
Ignacio Roldán Etcheverry
2022-08-22
C#: Add initial implementation of source generator for script members
Ignacio Roldán Etcheverry
2022-08-22
C#: Code cleanup and greatly reduce use of C# pointers
Ignacio Roldán Etcheverry
2022-08-22
C#: Begin move to .NET Core
Ignacio Roldán Etcheverry
2022-08-22
C#: Restructure code prior move to .NET Core
Ignacio Roldán Etcheverry
2022-08-22
C#: Re-write GD and some other icalls as P/Invoke
Ignacio Roldán Etcheverry
2022-08-22
C#: Re-write Array, Dictionary, NodePath, String icalls as P/Invoke
Ignacio Roldán Etcheverry
2022-08-22
C#: Move marshaling logic and generated glue to C#
Ignacio Roldán Etcheverry