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godot-fmod
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Godot with FMOD integration
RayHammer
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glue_header.h
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Author
2021-10-28
Implement Call methods in C# Callable
Raul Santos
2021-06-11
Rename Reference to RefCounted
Pedro J. Estébanez
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-18
Refactor MethodBind to use variadic templates
reduz
2020-07-05
Mono/C#: Fix several clang-tidy warnings and cleanup
Ignacio Etcheverry
2020-06-19
[mono] implement generics GetNodesInGroup
Paul Joannon
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-17
Fix C# bindings after recent breaking changes
Ignacio Etcheverry
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-03-29
C#: Add DynamicGodotObject class
Ignacio Etcheverry
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-12
Cleanup of c# api files and bindings generator
Ignacio Etcheverry
2018-07-20
Add Array and Dictionary wrapper classes to C#
Ignacio Etcheverry
2018-01-25
Mono: Fix NodePath and RID bindings
Ignacio Etcheverry
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
Mono: Script lifetime fixes
Ignacio Etcheverry
2017-11-14
Move singleton management from ProjectSettings to Engine
Leon Krause
2017-10-03
Added mono module
Ignacio Etcheverry