Age | Commit message (Collapse) | Author | |
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2018-01-01 | Mono: Script lifetime fixes | Ignacio Etcheverry | |
- alloc_language_binding: Use strong GC handle as well for references. Fixes #15138 - Set the native instance field of Godot.Object to IntPtr.Zero when it's freed. - Create weak handles without tracking resurrection (that was causing trouble). This means we have to call notification predelete before queueing a native Object for deletion, and use the MonoObject* passed by the finalizer because the weak GC handle target will return NULL at this point. | |||
2017-11-14 | Move singleton management from ProjectSettings to Engine | Leon Krause | |
2017-10-03 | Added mono module | Ignacio Etcheverry | |