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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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gd_glue.cpp
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Author
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-18
Mono: Fix build after ObjectID and Texture2D changes
Rémi Verschelde
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-05
Remove duplicate WARN_PRINT macro.
Marcel Admiraal
2020-02-05
Remove duplicate ERR_PRINT macro.
Marcel Admiraal
2020-01-02
Mono/C#: Make 'GD.Print' and its variants fallback to 'ToString()'
Ignacio Etcheverry
2020-01-02
Mono/C#: Fix GD.PrintErr now showing in the Output panel
Ignacio Etcheverry
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-11-13
Mono/C#: WebAssembly support
Ignacio Etcheverry
2019-08-14
Merge pull request #31347 from neikeq/monodevelop-addin
Rémi Verschelde
2019-08-09
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'modules/mono'
Ignacio Etcheverry
2019-08-04
C#: Add Ide Connection library and server for the editor
Ignacio Etcheverry
2019-04-27
C#: Generate the correct integer and floating point types
Ignacio Etcheverry
2019-04-01
Merge pull request #27485 from Faless/io/encode_decode_safety_pr
Rémi Verschelde
2019-04-01
Add object encoding param to serialization methods
Fabio Alessandrelli
2019-03-29
C#: Add DynamicGodotObject class
Ignacio Etcheverry
2019-02-19
C#: Add random functions to GD class
Ignacio Etcheverry
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-10-31
Rename "Log*()" functions to "Push*()" in C#
Michael Alexsander Silva Dias
2018-10-25
Add new log functions for C#.
Ben Rog-Wilhelm
2018-09-12
Cleanup of c# api files and bindings generator
Ignacio Etcheverry