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path: root/modules/mono/glue/cs_files
AgeCommit message (Expand)Author
2018-08-17Mono: Improve C# core files (glue/cs_files) buildsystemIgnacio Etcheverry
2018-08-15mono: add constants to transform and vector structsKelly Thomas
2018-08-14Merge pull request #20890 from KellyThomas/mono-is-instance-validIgnacio Etcheverry
2018-08-14mono: add IsInstanceValid(), move WeakRef()Kelly Thomas
2018-08-13Merge pull request #20706 from mysticfall/issue-20705Ignacio Etcheverry
2018-08-04Add missing GetPtr() for Dictionary<> and Array<>Xavier Cho
2018-08-03Added generic method for ResourceLoader: Load<T>()exts
2018-07-27Add missing methods to Node class in the mono gluePaul Joannon
2018-07-25[Mono] Fix Color incorrect ordering of int export methods, added 64-bitAaron Franke
2018-07-25Merge pull request #20298 from PJB3005/18-07-20-mono-partial-api-extIgnacio Etcheverry
2018-07-23Merge pull request #15880 from neikeq/better-collectionsIgnacio Etcheverry
2018-07-21[Mono] Improvements to GD.cs: PascalCasing and real_tAaron Franke
2018-07-20Makes Mono bindings partial & adds GetNode<T>.Pieter-Jan Briers
2018-07-20Add Array and Dictionary wrapper classes to C#Ignacio Etcheverry
2018-07-19Fix bug with Basis.Transposed()oisincar
2018-07-05Merge pull request #19231 from aaronfranke/mono-fposmod-to-modIgnacio Etcheverry
2018-06-27[Mono] Rename Fposmod to PosModAaron Franke
2018-06-24Lerp now consistent with Godot API. InverseLerp fixed.Nathan Warden
2018-05-29New sync keywords in GDScript, NativeScript, MonoFabio Alessandrelli
2018-05-29Revert "RPCMode refactor, more sync modes"Max Hilbrunner
2018-05-26New sync keywords in GDScript, NativeScript, MonoFabio Alessandrelli
2018-05-25Merge pull request #19063 from KellyThomas/c-sharp-feature-parity-vectorsRémi Verschelde
2018-05-22mono: add Slerp method to vector classes, expose Cross method for Vector2, an...Kelly Thomas
2018-05-21Fix index out of range error in string.Extension()Kelly Thomas
2018-05-18Merge pull request #18974 from KellyThomas/c-sharp-feature-parity-basisRémi Verschelde
2018-05-18Merge pull request #18975 from KellyThomas/c-sharp-feature-parity-colorIgnacio Etcheverry
2018-05-17mono: Plane, expose Normal, and DKelly Thomas
2018-05-17mono: New Color methods: Darkened, Lightened and ToRgba32Kelly Thomas
2018-05-17Mono: Basis constructor for euler parameterKelly Thomas
2018-05-15Set current SynchronizationContext before the game loop startsAdam Cigánek
2018-05-04round / ceil methods for c sharp vectorsKelly thomas
2018-04-17#18051: Fix indentation issues introduced during clean upXavier Cho
2018-04-17#18051: Do not use `var` in a for-loop, or where type is not obviousXavier Cho
2018-04-17#18051: Use common name for Color type argumentXavier Cho
2018-04-17#18051: Remove redundant verbatim prefixesXavier Cho
2018-04-17#18051: Use default parameter valueXavier Cho
2018-04-17#18051: Use array initializer when applicableXavier Cho
2018-04-17#18051: Remove redundant parenthesisXavier Cho
2018-04-17#18051: Remove unnecessary variable assignmentsXavier Cho
2018-04-17#18051: Use 'var' when applicableXavier Cho
2018-04-17#18051: Remove redundant casts and 'using', 'else', 'this' statementsXavier Cho
2018-04-17Remove duplicated declaration of RoundToInt() from MathfXavier Cho
2018-04-13[Mono] Improve MathfChaosus
2018-04-03[mono] Fixes #17936 as GodotSharp (Core\Basic.cs) requires C#7 now, but we mo...Alexander Alekseev
2018-03-26Added wrap functions to C#Chaosus
2018-03-24Fix mono basis GetEuler bug and marshalling/unmarshallingCarter Anderson
2018-03-24Merge pull request #17134 from aaronfranke/masterIgnacio Etcheverry
2018-03-22Replace float with real_t, default Vectors, other misc C# improvementsAaron Franke
2018-03-04[mono] rename functions to conform to PascalCasePaul Joannon
2018-02-25Mono: Better versioning and gracefully unloading of Godot API assembliesIgnacio Etcheverry