summaryrefslogtreecommitdiff
path: root/modules/mono/glue/cs_files/GD.cs
AgeCommit message (Collapse)Author
2018-08-14mono: add IsInstanceValid(), move WeakRef()Kelly Thomas
2018-08-03Added generic method for ResourceLoader: Load<T>()exts
2018-07-21[Mono] Improvements to GD.cs: PascalCasing and real_tAaron Franke
[Mono] Improvements to GD.cs: PascalCasing and real_t
2018-04-17#18051: Fix indentation issues introduced during clean upXavier Cho
2018-04-17#18051: Do not use `var` in a for-loop, or where type is not obviousXavier Cho
2018-04-17#18051: Remove redundant verbatim prefixesXavier Cho
2018-04-17#18051: Remove redundant parenthesisXavier Cho
2018-04-17#18051: Remove unnecessary variable assignmentsXavier Cho
2018-04-17#18051: Use 'var' when applicableXavier Cho
2018-03-22Replace float with real_t, default Vectors, other misc C# improvementsAaron Franke
Replace float with real_t in most files, defined at the top of each file via using. Objects such as Vector3 now accept doubles as inputs, and convert to real_t internally. I've added default Vectors such as Vector3.Zero. Other misc C# improvements such as Mathf.RoundToInt(). Color continues to use float only because high precision is not needed for 8-bit color math and to keep things simple. Everything seems to compile and work fine, but testing is requested, as this is the first time I've ever contributed to Godot.
2017-12-24Mono: Make the bindings generator output enumsIgnacio Etcheverry
- Switch to PascalCase for constants names
2017-11-21Mono: Use PascalCase in core types.Andreas Haas
2017-10-03Added mono moduleIgnacio Etcheverry