Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-07-21 | [Mono] Improvements to GD.cs: PascalCasing and real_t | Aaron Franke | |
[Mono] Improvements to GD.cs: PascalCasing and real_t | |||
2018-04-17 | #18051: Fix indentation issues introduced during clean up | Xavier Cho | |
2018-04-17 | #18051: Do not use `var` in a for-loop, or where type is not obvious | Xavier Cho | |
2018-04-17 | #18051: Remove redundant verbatim prefixes | Xavier Cho | |
2018-04-17 | #18051: Remove redundant parenthesis | Xavier Cho | |
2018-04-17 | #18051: Remove unnecessary variable assignments | Xavier Cho | |
2018-04-17 | #18051: Use 'var' when applicable | Xavier Cho | |
2018-03-22 | Replace float with real_t, default Vectors, other misc C# improvements | Aaron Franke | |
Replace float with real_t in most files, defined at the top of each file via using. Objects such as Vector3 now accept doubles as inputs, and convert to real_t internally. I've added default Vectors such as Vector3.Zero. Other misc C# improvements such as Mathf.RoundToInt(). Color continues to use float only because high precision is not needed for 8-bit color math and to keep things simple. Everything seems to compile and work fine, but testing is requested, as this is the first time I've ever contributed to Godot. | |||
2017-12-24 | Mono: Make the bindings generator output enums | Ignacio Etcheverry | |
- Switch to PascalCase for constants names | |||
2017-11-21 | Mono: Use PascalCase in core types. | Andreas Haas | |
2017-10-03 | Added mono module | Ignacio Etcheverry | |