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Godot with FMOD integration
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Basis.cs
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Author
2018-09-10
[Mono] Tabs -> Spaces
Aaron Franke
2018-08-24
mono: Quat - add some missing constructors and methods
Kelly Thomas
2018-07-19
Fix bug with Basis.Transposed()
oisincar
2018-05-22
mono: add Slerp method to vector classes, expose Cross method for Vector2, an...
Kelly Thomas
2018-05-17
Mono: Basis constructor for euler parameter
Kelly Thomas
2018-04-17
#18051: Do not use `var` in a for-loop, or where type is not obvious
Xavier Cho
2018-04-17
#18051: Use array initializer when applicable
Xavier Cho
2018-04-17
#18051: Remove redundant parenthesis
Xavier Cho
2018-04-17
#18051: Use 'var' when applicable
Xavier Cho
2018-04-17
#18051: Remove redundant casts and 'using', 'else', 'this' statements
Xavier Cho
2018-04-13
[Mono] Improve Mathf
Chaosus
2018-04-03
[mono] Fixes #17936 as GodotSharp (Core\Basic.cs) requires C#7 now, but we mo...
Alexander Alekseev
2018-03-24
Fix mono basis GetEuler bug and marshalling/unmarshalling
Carter Anderson
2018-03-22
Replace float with real_t, default Vectors, other misc C# improvements
Aaron Franke
2018-02-02
[Mono] Basis values now marshalled in the correct order.
Nathan Warden
2017-11-21
Mono: Use PascalCase in core types.
Andreas Haas
2017-10-09
Apply a few recent chages in Quat and Basis to their respective Mono counterp...
Ferenc Arn
2017-10-03
Added mono module
Ignacio Etcheverry