Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-05-22 | mono: add Slerp method to vector classes, expose Cross method for Vector2, ↵ | Kelly Thomas | |
and fix unnecessary casts in Basis | |||
2018-05-17 | Mono: Basis constructor for euler parameter | Kelly Thomas | |
2018-04-17 | #18051: Do not use `var` in a for-loop, or where type is not obvious | Xavier Cho | |
2018-04-17 | #18051: Use array initializer when applicable | Xavier Cho | |
2018-04-17 | #18051: Remove redundant parenthesis | Xavier Cho | |
2018-04-17 | #18051: Use 'var' when applicable | Xavier Cho | |
2018-04-17 | #18051: Remove redundant casts and 'using', 'else', 'this' statements | Xavier Cho | |
2018-04-13 | [Mono] Improve Mathf | Chaosus | |
2018-04-03 | [mono] Fixes #17936 as GodotSharp (Core\Basic.cs) requires C#7 now, but we ↵ | Alexander Alekseev | |
most probably should keep C#6 yet | |||
2018-03-24 | Fix mono basis GetEuler bug and marshalling/unmarshalling | Carter Anderson | |
2018-03-22 | Replace float with real_t, default Vectors, other misc C# improvements | Aaron Franke | |
Replace float with real_t in most files, defined at the top of each file via using. Objects such as Vector3 now accept doubles as inputs, and convert to real_t internally. I've added default Vectors such as Vector3.Zero. Other misc C# improvements such as Mathf.RoundToInt(). Color continues to use float only because high precision is not needed for 8-bit color math and to keep things simple. Everything seems to compile and work fine, but testing is requested, as this is the first time I've ever contributed to Godot. | |||
2018-02-02 | [Mono] Basis values now marshalled in the correct order. | Nathan Warden | |
2017-11-21 | Mono: Use PascalCase in core types. | Andreas Haas | |
2017-10-09 | Apply a few recent chages in Quat and Basis to their respective Mono ↵ | Ferenc Arn | |
counterparts. (#11899) | |||
2017-10-03 | Added mono module | Ignacio Etcheverry | |