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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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base_object_glue.cpp
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Author
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-18
Refactor MethodBind to use variadic templates
reduz
2020-07-05
Mono/C#: Fix several clang-tidy warnings and cleanup
Ignacio Etcheverry
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-17
Mono/C#: Optimize the way we store GC handles for scripts
Ignacio Etcheverry
2020-03-17
Fix C# bindings after recent breaking changes
Ignacio Etcheverry
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-18
Mono: Fix build after ObjectID and Texture2D changes
Rémi Verschelde
2020-01-13
Mono/C#: Add error checks to detect possible Reference leaks
Ignacio Etcheverry
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-11-13
Mono/C#: WebAssembly support
Ignacio Etcheverry
2019-07-08
Fix Godot.Object.ToString() infinite recursion
Ignacio Etcheverry
2019-06-03
Android build and export for the mono module
Ignacio Etcheverry
2019-04-18
C#: Add missing ToString() override methods
Ignacio Etcheverry
2019-04-06
Fix wrong method binds and registered class
Ignacio Etcheverry
2019-03-29
C#: Add DynamicGodotObject class
Ignacio Etcheverry
2019-02-12
Core: Ensure classes match their header filename
Rémi Verschelde
2019-02-03
Mono: Lifetime fixes for CSharpInstance and instance binding data
Ignacio Etcheverry
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-01
Fix crash due to ~CSharpInstance() being called on freed instance
Ignacio Etcheverry
2018-09-12
Fix/workaround for issue #21667
Ignacio Etcheverry
2018-09-12
Cleanup of c# api files and bindings generator
Ignacio Etcheverry