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2019-09-01Check for exact equality before approximate equalityAaron Franke
2019-08-27[Mono] Various Color improvementsAaron Franke
I also slid in a fix to C++ Vector3 > and >=
2019-08-25Set C# 7 as LangVersion for GodotTools and Godot API projectsIgnacio Etcheverry
This will make it harder for someone to accidentally commit code that requires a newer version.
2019-08-17Add Vector2/3 sign and posmod functions, misc additionsAaron Franke
Also make the docs more consistent, add Axis enum to Vector2, add > and >=. and C# also gets % and an override for vector-vector mod.
2019-08-14Merge pull request #31347 from neikeq/monodevelop-addinRémi Verschelde
C#: Add Ide Connection library and server for the editor
2019-08-09Add Basis constants and format Transform constantsAaron Franke
2019-08-07[Mono] Make all structs seralizableAaron Franke
2019-08-04[Core] [Mono] Optimize Wrap functionsAaron Franke
Use is_zero_approx(), avoid a negative, and also rename "rng" to "range".
2019-08-04C#: Fix Color.ToHtml()Ignacio Etcheverry
2019-08-04C#: Add Ide Connection library and server for the editorIgnacio Etcheverry
This will be used for communicating between the Godot editor and external IDEs/editors, for things like opening files, triggering hot-reload and running the game with a debugger attached.
2019-07-28[Mono] Deprecate Set methodsAaron Franke
These silently fail, so they should be removed. I accidentally added most of these last year, trying to make everything else consistent with Quat, sorry! Also, a few tiny nitpicking changes are included, like whitespace and misspellings.
2019-07-27C#: Fix Transform2D.AffineInverse()Ignacio Etcheverry
2019-07-23Added count method to StringChaosus
2019-07-20Added lerp_angles built-in functionChaosus
Co-authored-by: Xrayez <https://github.com/Xrayez> Co-authored-by: DleanJeans <https://github.com/DleanJeans>
2019-07-05Re-write mono module editor code in C#Ignacio Etcheverry
Make the build system automatically build the C# Api assemblies to be shipped with the editor. Make the editor, editor player and debug export templates use Api assemblies built with debug symbols. Always run MSBuild to build the editor tools and Api assemblies when building Godot. Several bugs fixed related to assembly hot reloading and restoring state. Fix StringExtensions internal calls not being registered correctly, resulting in MissingMethodException.
2019-06-01Merge pull request #27789 from Giacom/move_towardsRémi Verschelde
Added move_toward functions for float, Vector2 and Vector3
2019-05-28Added move_toward functions for float, Vector2 and Vector3Giacom
2019-05-27Merge pull request #28957 from aaronfranke/basis-optimizeRémi Verschelde
Optimize Basis constructor for Axis Angle
2019-05-26[Mono] Change Atan2 arguments to Y XAaron Franke
2019-05-22[Mono] Misc Basis and AABB improvementsAaron Franke
2019-05-21Merge pull request #29079 from neikeq/oopsieIgnacio Roldán Etcheverry
Fix C# build error in MarshalUtils debug code
2019-05-21Fix C# build error in MarshalUtils debug codeIgnacio Etcheverry
2019-05-19Fix typos with codespellRémi Verschelde
Using codespell 1.15.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang curvelinear doubleclick leapyear lod merchantibility nd numer ois ony que seeked synching te uint unselect webp EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ```
2019-05-18C#: Marshalling support for IEnumerable<> and IDictionary<,>Ignacio Etcheverry
Also fixed the hint string of exported members.
2019-05-17Optimize Basis constructor for Axis AngleAaron Franke
2019-04-30Make "decimal" functions more consistentAaron Franke
In GDScript, rename "decimals" to "step_decimals". In C#, add "StepDecimals", but keep the old functionality in a method called "DecimalCount".
2019-04-29Merge pull request #28423 from ↵Rémi Verschelde
neikeq/dont-forget-to-think-a-name-for-this-branch C#: Deprecate accessor methods and generate correct int and float types
2019-04-27C#: Generate the correct integer and floating point typesIgnacio Etcheverry
2019-04-25[Mono] Approximate equalityAaron Franke
2019-04-20Merge pull request #27820 from ForLoveOfCats/masterIgnacio Roldán Etcheverry
Mono: Convert all items to string before printing
2019-04-19Mono: Convert all items to string before printingForLoveOfCats
2019-04-18C#: Add missing ToString() override methodsIgnacio Etcheverry
Godot.Object, Array, Dictionary and RID were missing ToString() override methods
2019-04-08Merge pull request #27452 from Chaosus/direction_toRémi Verschelde
Added method to retrieve a direction vector from one point to another
2019-04-08Merge pull request #27231 from Chaosus/smoothstepRémi Verschelde
Added smoothstep built-in function
2019-04-07Added smoothstep built-in functionChaosus
2019-04-06C#: Support type hints for exported ArraysIgnacio Etcheverry
Added the code for Dictionary as well, but it's not yet supported by the Godot inspector.
2019-04-06C#: Add marshalling support for IEnumerable and IDictionaryIgnacio Etcheverry
Added constructor that takes IEnumerable for Array and IEnumerable<T> for Array<T>. Added constructor that takes IDictionary for Dictionary and IDictionary<TKey, TValue> for Dictionary<TKey, TValue>.
2019-04-06C#: Some important Array and Dictionary interface changesIgnacio Etcheverry
Array now implements IList instead of IList<object, object>. Dictionary now implements IDictionary instead of IDictionary<object, object>.
2019-04-05Added direction_to method to vectorsChaosus
2019-04-04Mono: Makes GD.Convert take Variant.Type instead of intForLoveOfCats
2019-04-01Merge pull request #27485 from Faless/io/encode_decode_safety_prRémi Verschelde
Safer encode/decode variant.
2019-04-01Add object encoding param to serialization methodsFabio Alessandrelli
Network peers get_var/put_var File get_var/store_var GDScript/Mono/VisualScript bytes2var/var2bytes Add MultiplayerAPI.allow_object_decoding member which deprecates PacketPeer.allow_object_decoding. Break ABI compatibaility (API compatibility for GDNative).
2019-03-29C#: Add DynamicGodotObject classIgnacio Etcheverry
Expands to Object.call, Object.set and Object.get for accessing members. This means it can also access members from scripts written in other languages, like GDScript.
2019-03-08Merge pull request #26746 from shartte/godot-trace-listenerIgnacio Roldán Etcheverry
Add a custom TraceListener on Startup for Mono
2019-03-07Added a Godot TraceListener, which is automatically installed on startup. ↵Sebastian Hartte
Fixes that Debug/Trace Assertions are simply swallowed by Godot.
2019-03-07Fix division by zero at wrap functions in monoChaosus
2019-02-28C#: Add Array.Resize(int) methodIgnacio Etcheverry
2019-02-23C#: Fix Vector2.AngleToPointIgnacio Etcheverry
Fixes #26209
2019-02-23C#: Basis fixes and cleanupIgnacio Etcheverry
Fix Basis operator[int]. Now it returns columns instead of rows. Fix Transform2D.AfficeInverse() mutating rather than returning a new Transform2D.
2019-02-19C#: Make GD.Range return IEnumerable instead of arrayIgnacio Etcheverry
- Make NodePath and RID sealed classes. - Renamed rand_range to RandRange.