Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-04-30 | Make "decimal" functions more consistent | Aaron Franke | |
In GDScript, rename "decimals" to "step_decimals". In C#, add "StepDecimals", but keep the old functionality in a method called "DecimalCount". | |||
2019-04-29 | Merge pull request #28423 from ↵ | Rémi Verschelde | |
neikeq/dont-forget-to-think-a-name-for-this-branch C#: Deprecate accessor methods and generate correct int and float types | |||
2019-04-27 | C#: Generate the correct integer and floating point types | Ignacio Etcheverry | |
2019-04-25 | [Mono] Approximate equality | Aaron Franke | |
2019-04-20 | Merge pull request #27820 from ForLoveOfCats/master | Ignacio Roldán Etcheverry | |
Mono: Convert all items to string before printing | |||
2019-04-19 | Mono: Convert all items to string before printing | ForLoveOfCats | |
2019-04-18 | C#: Add missing ToString() override methods | Ignacio Etcheverry | |
Godot.Object, Array, Dictionary and RID were missing ToString() override methods | |||
2019-04-08 | Merge pull request #27452 from Chaosus/direction_to | Rémi Verschelde | |
Added method to retrieve a direction vector from one point to another | |||
2019-04-08 | Merge pull request #27231 from Chaosus/smoothstep | Rémi Verschelde | |
Added smoothstep built-in function | |||
2019-04-07 | Added smoothstep built-in function | Chaosus | |
2019-04-06 | C#: Support type hints for exported Arrays | Ignacio Etcheverry | |
Added the code for Dictionary as well, but it's not yet supported by the Godot inspector. | |||
2019-04-06 | C#: Add marshalling support for IEnumerable and IDictionary | Ignacio Etcheverry | |
Added constructor that takes IEnumerable for Array and IEnumerable<T> for Array<T>. Added constructor that takes IDictionary for Dictionary and IDictionary<TKey, TValue> for Dictionary<TKey, TValue>. | |||
2019-04-06 | C#: Some important Array and Dictionary interface changes | Ignacio Etcheverry | |
Array now implements IList instead of IList<object, object>. Dictionary now implements IDictionary instead of IDictionary<object, object>. | |||
2019-04-05 | Added direction_to method to vectors | Chaosus | |
2019-04-04 | Mono: Makes GD.Convert take Variant.Type instead of int | ForLoveOfCats | |
2019-04-01 | Merge pull request #27485 from Faless/io/encode_decode_safety_pr | Rémi Verschelde | |
Safer encode/decode variant. | |||
2019-04-01 | Add object encoding param to serialization methods | Fabio Alessandrelli | |
Network peers get_var/put_var File get_var/store_var GDScript/Mono/VisualScript bytes2var/var2bytes Add MultiplayerAPI.allow_object_decoding member which deprecates PacketPeer.allow_object_decoding. Break ABI compatibaility (API compatibility for GDNative). | |||
2019-03-29 | C#: Add DynamicGodotObject class | Ignacio Etcheverry | |
Expands to Object.call, Object.set and Object.get for accessing members. This means it can also access members from scripts written in other languages, like GDScript. | |||
2019-03-08 | Merge pull request #26746 from shartte/godot-trace-listener | Ignacio Roldán Etcheverry | |
Add a custom TraceListener on Startup for Mono | |||
2019-03-07 | Added a Godot TraceListener, which is automatically installed on startup. ↵ | Sebastian Hartte | |
Fixes that Debug/Trace Assertions are simply swallowed by Godot. | |||
2019-03-07 | Fix division by zero at wrap functions in mono | Chaosus | |
2019-02-28 | C#: Add Array.Resize(int) method | Ignacio Etcheverry | |
2019-02-23 | C#: Fix Vector2.AngleToPoint | Ignacio Etcheverry | |
Fixes #26209 | |||
2019-02-23 | C#: Basis fixes and cleanup | Ignacio Etcheverry | |
Fix Basis operator[int]. Now it returns columns instead of rows. Fix Transform2D.AfficeInverse() mutating rather than returning a new Transform2D. | |||
2019-02-19 | C#: Make GD.Range return IEnumerable instead of array | Ignacio Etcheverry | |
- Make NodePath and RID sealed classes. - Renamed rand_range to RandRange. | |||
2019-02-19 | Merge pull request #26039 from neikeq/throw_objectdisposedexception | Ignacio Etcheverry | |
C#: Throw ObjectDisposedException from disposed wrapper classes | |||
2019-02-19 | Merge pull request #26038 from neikeq/csharp_rand_funcs | Ignacio Etcheverry | |
C#: Add random functions to GD class | |||
2019-02-19 | C#: Throw ObjectDisposedException from disposed wrapper classes | Ignacio Etcheverry | |
2019-02-19 | C#: Add random functions to GD class | Ignacio Etcheverry | |
2019-02-19 | C#: fix Quat.Equals. | RomanAkberov | |
2019-02-12 | [Mono] Fix Transform2D rotation and scale | Aaron Franke | |
2019-02-11 | Use "origin" instead of "o" in Transform2D.Rotation | Carter Anderson | |
2019-02-09 | [Mono] Fix Transform2D origin | Aaron Franke | |
2018-12-23 | fix capitalization for antiquewhite | Kelly Thomas | |
2018-12-21 | [Mono] Color - add ColorN(), Colors - add named color properties | Kelly Thomas | |
2018-11-20 | C#: Replace calls to old of old Basis(Vec3,Vec3,Vec3) constructor | Ignacio Etcheverry | |
2018-11-20 | Remove trailing whitespace | Rémi Verschelde | |
With `sed -i $(rg -l '[[:blank:]]*$' -g'!thirdparty') -e 's/[[:blank:]]*$//g'` (+ manual revert of some thirdparty code under `platform/android`). | |||
2018-11-20 | Merge pull request #23833 from neikeq/hh | Ignacio Etcheverry | |
C#: Fix Basis(Vec3,Vec3,Vec3) constructor | |||
2018-11-20 | C#: Fix Basis(Vec3,Vec3,Vec3) constructor | Ignacio Etcheverry | |
Now it sets axes in order to match GDScript implementation. | |||
2018-10-31 | Rename "Log*()" functions to "Push*()" in C# | Michael Alexsander Silva Dias | |
2018-10-25 | Add new log functions for C#. | Ben Rog-Wilhelm | |
2018-10-05 | Fix C# API assembly build errors in generics | Ignacio Etcheverry | |
2018-10-05 | loosen generic guard on method for ResourceLoader | zochris | |
For more details see #22658 | |||
2018-10-05 | loosen generic guard on Node extension methods | zochris | |
For more details see #22658 | |||
2018-09-27 | Mono: Fix not creating generic Array or Dictionary where expected | Ignacio Etcheverry | |
2018-09-15 | [Mono] implement Transform.InterpolateWith() | Kelly Thomas | |
2018-09-15 | Rename slave keyword to puppet | Fabio Alessandrelli | |
The slave keyword will still be available as deprecated in 3.1 but will be dropped from future releases. | |||
2018-09-12 | Move modules/mono/glue/cs_files to modules/mono/glue/Managed/Files | Ignacio Etcheverry | |
Added dummy MSBuild project and solution to get tooling help when editing these files. |