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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2019-02-19
Merge pull request #26039 from neikeq/throw_objectdisposedexception
Ignacio Etcheverry
2019-02-19
Merge pull request #26038 from neikeq/csharp_rand_funcs
Ignacio Etcheverry
2019-02-19
C#: Throw ObjectDisposedException from disposed wrapper classes
Ignacio Etcheverry
2019-02-19
C#: Add random functions to GD class
Ignacio Etcheverry
2019-02-19
C#: fix Quat.Equals.
RomanAkberov
2019-02-12
[Mono] Fix Transform2D rotation and scale
Aaron Franke
2019-02-11
Use "origin" instead of "o" in Transform2D.Rotation
Carter Anderson
2019-02-09
[Mono] Fix Transform2D origin
Aaron Franke
2018-12-23
fix capitalization for antiquewhite
Kelly Thomas
2018-12-21
[Mono] Color - add ColorN(), Colors - add named color properties
Kelly Thomas
2018-11-20
C#: Replace calls to old of old Basis(Vec3,Vec3,Vec3) constructor
Ignacio Etcheverry
2018-11-20
Remove trailing whitespace
RĂ©mi Verschelde
2018-11-20
Merge pull request #23833 from neikeq/hh
Ignacio Etcheverry
2018-11-20
C#: Fix Basis(Vec3,Vec3,Vec3) constructor
Ignacio Etcheverry
2018-10-31
Rename "Log*()" functions to "Push*()" in C#
Michael Alexsander Silva Dias
2018-10-25
Add new log functions for C#.
Ben Rog-Wilhelm
2018-10-05
Fix C# API assembly build errors in generics
Ignacio Etcheverry
2018-10-05
loosen generic guard on method for ResourceLoader
zochris
2018-10-05
loosen generic guard on Node extension methods
zochris
2018-09-27
Mono: Fix not creating generic Array or Dictionary where expected
Ignacio Etcheverry
2018-09-15
[Mono] implement Transform.InterpolateWith()
Kelly Thomas
2018-09-15
Rename slave keyword to puppet
Fabio Alessandrelli
2018-09-12
Move modules/mono/glue/cs_files to modules/mono/glue/Managed/Files
Ignacio Etcheverry
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