Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-09-16 | [Mono] Corrected rectangle intersection | Chaosus89 | |
2019-09-01 | Check for exact equality before approximate equality | Aaron Franke | |
2019-08-27 | [Mono] Various Color improvements | Aaron Franke | |
I also slid in a fix to C++ Vector3 > and >= | |||
2019-08-17 | Add Vector2/3 sign and posmod functions, misc additions | Aaron Franke | |
Also make the docs more consistent, add Axis enum to Vector2, add > and >=. and C# also gets % and an override for vector-vector mod. | |||
2019-08-14 | Merge pull request #31347 from neikeq/monodevelop-addin | Rémi Verschelde | |
C#: Add Ide Connection library and server for the editor | |||
2019-08-09 | Add Basis constants and format Transform constants | Aaron Franke | |
2019-08-07 | [Mono] Make all structs seralizable | Aaron Franke | |
2019-08-04 | [Core] [Mono] Optimize Wrap functions | Aaron Franke | |
Use is_zero_approx(), avoid a negative, and also rename "rng" to "range". | |||
2019-08-04 | C#: Fix Color.ToHtml() | Ignacio Etcheverry | |
2019-08-04 | C#: Add Ide Connection library and server for the editor | Ignacio Etcheverry | |
This will be used for communicating between the Godot editor and external IDEs/editors, for things like opening files, triggering hot-reload and running the game with a debugger attached. | |||
2019-07-28 | [Mono] Deprecate Set methods | Aaron Franke | |
These silently fail, so they should be removed. I accidentally added most of these last year, trying to make everything else consistent with Quat, sorry! Also, a few tiny nitpicking changes are included, like whitespace and misspellings. | |||
2019-07-27 | C#: Fix Transform2D.AffineInverse() | Ignacio Etcheverry | |
2019-07-23 | Added count method to String | Chaosus | |
2019-07-20 | Added lerp_angles built-in function | Chaosus | |
Co-authored-by: Xrayez <https://github.com/Xrayez> Co-authored-by: DleanJeans <https://github.com/DleanJeans> | |||
2019-07-05 | Re-write mono module editor code in C# | Ignacio Etcheverry | |
Make the build system automatically build the C# Api assemblies to be shipped with the editor. Make the editor, editor player and debug export templates use Api assemblies built with debug symbols. Always run MSBuild to build the editor tools and Api assemblies when building Godot. Several bugs fixed related to assembly hot reloading and restoring state. Fix StringExtensions internal calls not being registered correctly, resulting in MissingMethodException. | |||
2019-06-01 | Merge pull request #27789 from Giacom/move_towards | Rémi Verschelde | |
Added move_toward functions for float, Vector2 and Vector3 | |||
2019-05-28 | Added move_toward functions for float, Vector2 and Vector3 | Giacom | |
2019-05-27 | Merge pull request #28957 from aaronfranke/basis-optimize | Rémi Verschelde | |
Optimize Basis constructor for Axis Angle | |||
2019-05-26 | [Mono] Change Atan2 arguments to Y X | Aaron Franke | |
2019-05-22 | [Mono] Misc Basis and AABB improvements | Aaron Franke | |
2019-05-21 | Merge pull request #29079 from neikeq/oopsie | Ignacio Roldán Etcheverry | |
Fix C# build error in MarshalUtils debug code | |||
2019-05-21 | Fix C# build error in MarshalUtils debug code | Ignacio Etcheverry | |
2019-05-19 | Fix typos with codespell | Rémi Verschelde | |
Using codespell 1.15.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang curvelinear doubleclick leapyear lod merchantibility nd numer ois ony que seeked synching te uint unselect webp EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ``` | |||
2019-05-18 | C#: Marshalling support for IEnumerable<> and IDictionary<,> | Ignacio Etcheverry | |
Also fixed the hint string of exported members. | |||
2019-05-17 | Optimize Basis constructor for Axis Angle | Aaron Franke | |
2019-04-30 | Make "decimal" functions more consistent | Aaron Franke | |
In GDScript, rename "decimals" to "step_decimals". In C#, add "StepDecimals", but keep the old functionality in a method called "DecimalCount". | |||
2019-04-29 | Merge pull request #28423 from ↵ | Rémi Verschelde | |
neikeq/dont-forget-to-think-a-name-for-this-branch C#: Deprecate accessor methods and generate correct int and float types | |||
2019-04-27 | C#: Generate the correct integer and floating point types | Ignacio Etcheverry | |
2019-04-25 | [Mono] Approximate equality | Aaron Franke | |
2019-04-20 | Merge pull request #27820 from ForLoveOfCats/master | Ignacio Roldán Etcheverry | |
Mono: Convert all items to string before printing | |||
2019-04-19 | Mono: Convert all items to string before printing | ForLoveOfCats | |
2019-04-18 | C#: Add missing ToString() override methods | Ignacio Etcheverry | |
Godot.Object, Array, Dictionary and RID were missing ToString() override methods | |||
2019-04-08 | Merge pull request #27452 from Chaosus/direction_to | Rémi Verschelde | |
Added method to retrieve a direction vector from one point to another | |||
2019-04-08 | Merge pull request #27231 from Chaosus/smoothstep | Rémi Verschelde | |
Added smoothstep built-in function | |||
2019-04-07 | Added smoothstep built-in function | Chaosus | |
2019-04-06 | C#: Support type hints for exported Arrays | Ignacio Etcheverry | |
Added the code for Dictionary as well, but it's not yet supported by the Godot inspector. | |||
2019-04-06 | C#: Add marshalling support for IEnumerable and IDictionary | Ignacio Etcheverry | |
Added constructor that takes IEnumerable for Array and IEnumerable<T> for Array<T>. Added constructor that takes IDictionary for Dictionary and IDictionary<TKey, TValue> for Dictionary<TKey, TValue>. | |||
2019-04-06 | C#: Some important Array and Dictionary interface changes | Ignacio Etcheverry | |
Array now implements IList instead of IList<object, object>. Dictionary now implements IDictionary instead of IDictionary<object, object>. | |||
2019-04-05 | Added direction_to method to vectors | Chaosus | |
2019-04-04 | Mono: Makes GD.Convert take Variant.Type instead of int | ForLoveOfCats | |
2019-04-01 | Merge pull request #27485 from Faless/io/encode_decode_safety_pr | Rémi Verschelde | |
Safer encode/decode variant. | |||
2019-04-01 | Add object encoding param to serialization methods | Fabio Alessandrelli | |
Network peers get_var/put_var File get_var/store_var GDScript/Mono/VisualScript bytes2var/var2bytes Add MultiplayerAPI.allow_object_decoding member which deprecates PacketPeer.allow_object_decoding. Break ABI compatibaility (API compatibility for GDNative). | |||
2019-03-29 | C#: Add DynamicGodotObject class | Ignacio Etcheverry | |
Expands to Object.call, Object.set and Object.get for accessing members. This means it can also access members from scripts written in other languages, like GDScript. | |||
2019-03-08 | Merge pull request #26746 from shartte/godot-trace-listener | Ignacio Roldán Etcheverry | |
Add a custom TraceListener on Startup for Mono | |||
2019-03-07 | Added a Godot TraceListener, which is automatically installed on startup. ↵ | Sebastian Hartte | |
Fixes that Debug/Trace Assertions are simply swallowed by Godot. | |||
2019-03-07 | Fix division by zero at wrap functions in mono | Chaosus | |
2019-02-28 | C#: Add Array.Resize(int) method | Ignacio Etcheverry | |
2019-02-23 | C#: Fix Vector2.AngleToPoint | Ignacio Etcheverry | |
Fixes #26209 | |||
2019-02-23 | C#: Basis fixes and cleanup | Ignacio Etcheverry | |
Fix Basis operator[int]. Now it returns columns instead of rows. Fix Transform2D.AfficeInverse() mutating rather than returning a new Transform2D. | |||
2019-02-19 | C#: Make GD.Range return IEnumerable instead of array | Ignacio Etcheverry | |
- Make NodePath and RID sealed classes. - Renamed rand_range to RandRange. |