index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
modules
/
mono
/
glue
/
Managed
/
Files
Age
Commit message (
Expand
)
Author
2019-06-01
Merge pull request #27789 from Giacom/move_towards
Rémi Verschelde
2019-05-28
Added move_toward functions for float, Vector2 and Vector3
Giacom
2019-05-27
Merge pull request #28957 from aaronfranke/basis-optimize
Rémi Verschelde
2019-05-26
[Mono] Change Atan2 arguments to Y X
Aaron Franke
2019-05-22
[Mono] Misc Basis and AABB improvements
Aaron Franke
2019-05-21
Merge pull request #29079 from neikeq/oopsie
Ignacio Roldán Etcheverry
2019-05-21
Fix C# build error in MarshalUtils debug code
Ignacio Etcheverry
2019-05-19
Fix typos with codespell
Rémi Verschelde
2019-05-18
C#: Marshalling support for IEnumerable<> and IDictionary<,>
Ignacio Etcheverry
2019-05-17
Optimize Basis constructor for Axis Angle
Aaron Franke
2019-04-30
Make "decimal" functions more consistent
Aaron Franke
2019-04-29
Merge pull request #28423 from neikeq/dont-forget-to-think-a-name-for-this-br...
Rémi Verschelde
2019-04-27
C#: Generate the correct integer and floating point types
Ignacio Etcheverry
2019-04-25
[Mono] Approximate equality
Aaron Franke
2019-04-20
Merge pull request #27820 from ForLoveOfCats/master
Ignacio Roldán Etcheverry
2019-04-19
Mono: Convert all items to string before printing
ForLoveOfCats
2019-04-18
C#: Add missing ToString() override methods
Ignacio Etcheverry
2019-04-08
Merge pull request #27452 from Chaosus/direction_to
Rémi Verschelde
2019-04-08
Merge pull request #27231 from Chaosus/smoothstep
Rémi Verschelde
2019-04-07
Added smoothstep built-in function
Chaosus
2019-04-06
C#: Support type hints for exported Arrays
Ignacio Etcheverry
2019-04-06
C#: Add marshalling support for IEnumerable and IDictionary
Ignacio Etcheverry
2019-04-06
C#: Some important Array and Dictionary interface changes
Ignacio Etcheverry
2019-04-05
Added direction_to method to vectors
Chaosus
2019-04-04
Mono: Makes GD.Convert take Variant.Type instead of int
ForLoveOfCats
2019-04-01
Merge pull request #27485 from Faless/io/encode_decode_safety_pr
Rémi Verschelde
2019-04-01
Add object encoding param to serialization methods
Fabio Alessandrelli
2019-03-29
C#: Add DynamicGodotObject class
Ignacio Etcheverry
2019-03-08
Merge pull request #26746 from shartte/godot-trace-listener
Ignacio Roldán Etcheverry
2019-03-07
Added a Godot TraceListener, which is automatically installed on startup. Fix...
Sebastian Hartte
2019-03-07
Fix division by zero at wrap functions in mono
Chaosus
2019-02-28
C#: Add Array.Resize(int) method
Ignacio Etcheverry
2019-02-23
C#: Fix Vector2.AngleToPoint
Ignacio Etcheverry
2019-02-23
C#: Basis fixes and cleanup
Ignacio Etcheverry
2019-02-19
C#: Make GD.Range return IEnumerable instead of array
Ignacio Etcheverry
2019-02-19
Merge pull request #26039 from neikeq/throw_objectdisposedexception
Ignacio Etcheverry
2019-02-19
Merge pull request #26038 from neikeq/csharp_rand_funcs
Ignacio Etcheverry
2019-02-19
C#: Throw ObjectDisposedException from disposed wrapper classes
Ignacio Etcheverry
2019-02-19
C#: Add random functions to GD class
Ignacio Etcheverry
2019-02-19
C#: fix Quat.Equals.
RomanAkberov
2019-02-12
[Mono] Fix Transform2D rotation and scale
Aaron Franke
2019-02-11
Use "origin" instead of "o" in Transform2D.Rotation
Carter Anderson
2019-02-09
[Mono] Fix Transform2D origin
Aaron Franke
2018-12-23
fix capitalization for antiquewhite
Kelly Thomas
2018-12-21
[Mono] Color - add ColorN(), Colors - add named color properties
Kelly Thomas
2018-11-20
C#: Replace calls to old of old Basis(Vec3,Vec3,Vec3) constructor
Ignacio Etcheverry
2018-11-20
Remove trailing whitespace
Rémi Verschelde
2018-11-20
Merge pull request #23833 from neikeq/hh
Ignacio Etcheverry
2018-11-20
C#: Fix Basis(Vec3,Vec3,Vec3) constructor
Ignacio Etcheverry
2018-10-31
Rename "Log*()" functions to "Push*()" in C#
Michael Alexsander Silva Dias
[next]