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Godot.Object, Array, Dictionary and RID were missing ToString() override methods
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Added constructor that takes IEnumerable for Array and IEnumerable<T> for Array<T>.
Added constructor that takes IDictionary for Dictionary and IDictionary<TKey, TValue> for Dictionary<TKey, TValue>.
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Array now implements IList instead of IList<object, object>.
Dictionary now implements IDictionary instead of IDictionary<object, object>.
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Added dummy MSBuild project and solution to get tooling help when editing these files.
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