summaryrefslogtreecommitdiff
path: root/modules/mono/glue/GodotSharp
AgeCommit message (Expand)Author
2022-11-18Merge pull request #66816 from raulsntos/dotnet/readonlyRémi Verschelde
2022-11-15C#: Remove "?" from CEscape and CUnescapeRaul Santos
2022-11-14Add `readonly` to C# methods and types that don't mutateRaul Santos
2022-11-04Merge pull request #68253 from dzil123/fix_array_shuffleIgnacio Roldán Etcheverry
2022-11-04Fix c# Array.Shuffle incorrect mono bindingsdzil123
2022-11-03Merge pull request #68092 from raulsntos/dotnet/variant-from-arrayIgnacio Roldán Etcheverry
2022-11-02Allow getting Quaternion rotation in different Euler ordersAaron Franke
2022-11-02C#: Add implicit conversion from arrays to VariantRaul Santos
2022-11-02Move EulerOrder enum to math_defs.h and global scopeAaron Franke
2022-11-02Merge pull request #68118 from aaronfranke/quat-from-eulerRémi Verschelde
2022-11-02Add missed Quaternion constructor to C#Yuri Rubinsky
2022-11-01Replace Quaternion Euler constructor with `from_euler` methodAaron Franke
2022-10-30C#: Add Variant conversion callbacks for generic Godot collectionsIgnacio Roldán Etcheverry
2022-10-30C#: Remove need for reflection to invoking callable delegatesIgnacio Roldán Etcheverry
2022-10-16Add a `Plane(Vector3, Vector3)` constructor for C#Yuri Rubinsky
2022-10-13Adding null check to prevent null reference exception when serializing delega...Alexander Schill
2022-10-08C#: Generate symbols packagesRaul Santos
2022-10-03C#: Use Span in Color to avoid string allocationsRaul Santos
2022-10-03Merge pull request #66387 from aaronfranke/cs-basis-eulerRémi Verschelde
2022-10-01ManagedCallable: use delegate target instead of middleman when possiblePatrick Dawson
2022-09-25C#: Update Basis Euler angle code to match coreAaron Franke
2022-09-19C#: Rename `PlusFile` to `PathJoin`Raul Santos
2022-09-06Merge pull request #64417 from aaronfranke/has-spaceRémi Verschelde
2022-09-06Rename `range_lerp` to `remap`Micky
2022-09-05Merge pull request #65266 from raulsntos/dotnet/reload-non-tool-scriptsRémi Verschelde
2022-09-04Replace AABB/Rect2(i) HasNo* methods in C#Aaron Franke
2022-09-04Fix some bugs with Vector4 in C#Aaron Franke
2022-09-04C#: Create script instance of reloaded scripts even if they're not toolsRaul Santos
2022-09-04Add float arg to build_assemblies.pyAlmighty Laxz
2022-09-03Fixed build failing when REAL_T double and dotnet enabledAlmighty Laxz
2022-08-31C#: Fix Vector4 in godot_variant and missing marshalingIgnacio Roldán Etcheverry
2022-08-30Merge pull request #65061 from paulloz/dotnet/fix-godot_variants-with-empty-t...Ignacio Roldán Etcheverry
2022-08-30Add `String.to_{camel,pascal,snake}_case` methodsDanil Alexeev
2022-08-30C#: godot_variant should always have a valid typePaul Joannon
2022-08-29Merge pull request #64956 from raulsntos/dotnet/format-ciRémi Verschelde
2022-08-29Merge pull request #64900 from raulsntos/dotnet/fix-exceptionsIgnacio Roldán Etcheverry
2022-08-28Merge pull request #64959 from raulsntos/dotnet/fix-malloc-sizeIgnacio Roldán Etcheverry
2022-08-27C#: Fix byteCount in `NativeMemory.Alloc`Raul Santos
2022-08-27C#: Add `CubicInterpolateAngle`Raul Santos
2022-08-27C#: Add `CubicInterpolateInTime`Raul Santos
2022-08-27C#: Rename and fix `Quaternion.SphericalCubicInterpolate`Raul Santos
2022-08-27C#: Fix `Quaternion.CubicSlerp`Raul Santos
2022-08-27C#: Add `Exp` and `Log` to QuaternionRaul Santos
2022-08-27C#: Add `GetAngle` and `GetAxis` to QuaternionRaul Santos
2022-08-27C#: Fix `Transform3D` interpolation and add spherical interpolationRaul Santos
2022-08-27C#: Add missing match check in `Quaternion.Slerpni`Raul Santos
2022-08-27Merge pull request #64942 from paulloz/cs-fix-color-namesRémi Verschelde
2022-08-27Fix C# style with `dotnet format`Raul Santos
2022-08-26C#: Fix dictionary keys in ColorsPaul Joannon
2022-08-26Merge pull request #64367 from Mickeon/rename-var-to-strRémi Verschelde