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path: root/modules/mono/glue/GodotSharp
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2020-05-11C#: Support for building with the dotnet CLIIgnacio Etcheverry
By adding a reference to the 'Microsoft.NETFramework.ReferenceAssemblies' nuget package, we can build projects targeting .NET Framework with the dotnet CLI. By referencing this package we also don't need to install Mono on Linux/macOS or .NET Framework on Windows, as the assemblies are taken from the package.
2020-05-10Revert "Renamed plane's d to distance"Rémi Verschelde
This reverts commit ec7b481170dcd6a7b4cf0e6c1221e204ff7945f3. This was wrong, `d` is not a distance but the `d` constant in the parametric equation `ax + by + cz = d` describing the plane.
2020-05-10Renamed plane's d to distanceMarcus Elg
2020-05-09C#: Remove StringExtensions.Empty() functionIgnacio Etcheverry
Causes issues with some editors as it's confused with `string.Empty`. Should use `string.IsNullOrEmpty(str)` instead.
2020-05-07Merge pull request #36379 from aaronfranke/color-constructorsRémi Verschelde
Add a Color constructor for Color with alpha
2020-04-29Color with alpha constructorAaron Franke
2020-04-29Fix growMargin() not returning modified Rect2/Rect2iNannaquin
2020-04-29[Mono] Rename LinearInterpolate to LerpAaron Franke
2020-04-23C#: Revert marshalling of IDictionary/IEnumerable implementing typesIgnacio Etcheverry
Added marshalling for `System.Collections.Generic.List<T>` and `System.Collections.Generic.Dictionary<TKey, TValue>`.
2020-03-30doc: Update classref with node renamesRémi Verschelde
A few extra renames for classes which were missed in last week's PRs.
2020-03-17[Mono] Add Vector2i, Vector3i, and Rect2iAaron Franke
These have conversion operators between their non-integer equivalents. Vector2i to Vector2 is implicit, while Vector2 to Vector2i is explicit. All conversion code is done in the integer files, so Vector2.cs contains no reference to Vector2i etc.
2020-03-17Fix C# bindings after recent breaking changesIgnacio Etcheverry
Implementation for new Variant types Callable, Signal, StringName. Added support for PackedInt64Array and PackedFloat64Array. Add generation of signal members as events, as well as support for user created signals as events. NOTE: As of now, raising such events will not emit the signal. As such, one must use `EmitSignal` instead of raising the event directly. Removed old ThreadLocal fallback class. It's safe to use thread_local now since it's supported on all minimum versions of compilers we support.
2020-03-14C#: Replace uses of old Configuration and update old csprojsIgnacio Etcheverry
2020-03-06Merge pull request #36842 from Phischermen/mono-resource-loader-extension-updateRémi Verschelde
Mono/C#: Add missing parameters to 'ResourceLoader.Load<T>()'
2020-03-06Added parameters to Load()Phischermen
2020-03-02Fix missing null check in Mono Binding of GD.printRaul Santos
2020-02-18doc: Sync classref with current sourceRémi Verschelde
Handle removal of Pool*Array types and other recent changes.
2020-02-13Remove more deprecated methods and codeRémi Verschelde
2020-02-13Remove deprecated sync and slave networking keywordsRémi Verschelde
Those keywords were deprecated for 3.1 in #22087. Also fix token name for `TK_REMOTE`, should be "remote" like the keyword.
2020-02-10[Mono] Basis/Transforms Array operator comments and improvementsAaron Franke
The behavior for Basis and Transform2D is unchanged, and Transform gets new behavior. All of the behavior is identical to GDScript's behavior.
2020-02-09Merge pull request #35649 from aaronfranke/color-unsignedRémi Verschelde
Use uint/ulong for Color in C#
2020-02-08Avoid going out of bounds in IsSubsequenceOfRaul Santos
Closes #35598
2020-01-29Fixed GetNodeOrNull<T>Fabián L
GetNodeOrNull<T> was using GetNode instead of GetNodeOrNull
2020-01-29Use uint/ulong for Color in C#Aaron Franke
2020-01-23Mono/C#: Add Basis.Slerp, update Quat.Xform and add some math checksIgnacio Etcheverry
2020-01-03[Mono] Color arithmetic operatorsAaron Franke
2020-01-02[Mono] Make Sign methods consistent with GDScript and System.MathAaron Franke
2019-12-28Mono/C#: Re-structure API solution and GodotTools post-build targetIgnacio Etcheverry
Previously we had a placeholder solution called 'Managed' to benefit from tooling while editing the a part of the C# API. Later the bindings generator would create the final 'GodotSharp' solution including these C# files as well as the auto-generated C# API. Now we replaced the 'Managed' solution with the final 'GodotSharp' solution which is no longer auto-generated, and the bindings generator only takes care of the auto-generated C# API. This has the following benefits: - It's less confusing as there will no longer be two versions of the same file (the original and a generated copy of it). Now there's only one. - We no longer need placeholder for auto-generated API classes, like Node or Resource. We used them for benefiting from tooling. Now we can just use the auto-generated API itself. - Simplifies the build system and bindings generator. Removed lot of code that is not needed anymore. Also added a post-build target to the GodotTools project to copy the output to the data dir. This makes it easy to iterate when doing changes to GodotTools, as SCons doesn't have to be executed anymore just to copy these new files.