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Godot with FMOD integration
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2022-08-27
C#: Add `CubicInterpolateInTime`
Raul Santos
2022-08-27
C#: Rename and fix `Quaternion.SphericalCubicInterpolate`
Raul Santos
2022-08-27
C#: Fix `Quaternion.CubicSlerp`
Raul Santos
2022-08-27
C#: Add `Exp` and `Log` to Quaternion
Raul Santos
2022-08-27
C#: Add `GetAngle` and `GetAxis` to Quaternion
Raul Santos
2022-08-27
C#: Fix `Transform3D` interpolation and add spherical interpolation
Raul Santos
2022-08-27
C#: Add missing match check in `Quaternion.Slerpni`
Raul Santos
2022-08-27
Merge pull request #64942 from paulloz/cs-fix-color-names
Rémi Verschelde
2022-08-26
C#: Fix dictionary keys in Colors
Paul Joannon
2022-08-26
Merge pull request #64367 from Mickeon/rename-var-to-str
Rémi Verschelde
2022-08-26
Rename `str2var` to `str_to_var` and similar
Micky
2022-08-26
Merge pull request #64901 from raulsntos/dotnet/equals
Ignacio Roldán Etcheverry
2022-08-26
Remove `[Signal]` attribute from events
Raul Santos
2022-08-25
Various C# documentation improvements
Raul Santos
2022-08-25
Merge pull request #64731 from raulsntos/dotnet6-variant-generics-analyzer
Rémi Verschelde
2022-08-25
Merge pull request #64781 from raulsntos/csharp_children
Rémi Verschelde
2022-08-25
Add MustBeVariant attribute and analyzer
Raul Santos
2022-08-24
Merge pull request #64742 from zaevi/csharp_add_grouping_attributes
Ignacio Roldán Etcheverry
2022-08-24
Use pattern matching to simplify `Equals`
Raul Santos
2022-08-24
Update C# named colors to use HEX codes
Raul Santos
2022-08-24
Avoid printing an error in GetChildOrNull
Raul Santos
2022-08-24
Merge pull request #64727 from raulsntos/csharp-remove-ctors
Ignacio Roldán Etcheverry
2022-08-24
Merge pull request #64773 from raulsntos/dotnet6-🦭
Ignacio Roldán Etcheverry
2022-08-23
Add `includeInternal` to C# NodeExtensions and fix get_child documentation
Raul Santos
2022-08-23
Seal classes that can't be inherited from
Raul Santos
2022-08-23
Merge pull request #64762 from neikeq/csharp-dangling-callable-code
Rémi Verschelde
2022-08-23
C#: Remove old Callable code left dangling after switch to .NET 6
Ignacio Roldán Etcheverry
2022-08-22
C#: Replace `Xform` and `XformInv` with `*` operator
Raul Santos
2022-08-23
C#: Add grouping attributes for properties.
Zae
2022-08-22
Remove copy constructors in C# structs
Raul Santos
2022-08-22
C#: Replace P/Invoke with delegate pointers
Ignacio Roldán Etcheverry
2022-08-22
C#: Remove IL post-processor build dependency
Ignacio Roldán Etcheverry
2022-08-22
C#: Re-introduce generic Godot Array and Dictionary
Ignacio Roldán Etcheverry
2022-08-22
C#: Array, Dictionary and marshaling refactoring
Ignacio Roldán Etcheverry
2022-08-22
C#: Add dedicated Variant struct, replacing System.Object
Ignacio Roldán Etcheverry
2022-08-22
C#: Add source generator for method list
Ignacio Roldán Etcheverry
2022-08-22
C#: Add source generator for signals as events
Ignacio Roldán Etcheverry
2022-08-22
C#: Refactor Array & Dictionary interface implementations
Ignacio Roldán Etcheverry
2022-08-22
C#: Re-implement assembly reloading with ALCs
Ignacio Roldán Etcheverry
2022-08-22
C#: Make GodotSharp API a NuGet package
Ignacio Roldán Etcheverry
2022-08-22
C#: Initial NativeAOT support
Ignacio Roldán Etcheverry
2022-08-22
C#: Upgrade to .NET 6 (5.0 -> 6.0)
Ignacio Roldán Etcheverry
2022-08-22
C#: Static marshaling for bindings and source generators
Ignacio Roldán Etcheverry
2022-08-22
C#: Re-introduce exception logging and error stack traces in editor
Ignacio Roldán Etcheverry
2022-08-22
C#: Ensure we only create one CSharpScript per type
Ignacio Roldán Etcheverry
2022-08-22
C#: Add source generator for properties and exports default values
Ignacio Roldán Etcheverry
2022-08-22
C#/netcore: Add base desktop game export implementation
Ignacio Roldán Etcheverry
2022-08-22
C#: Ensure native handles are freed after switch to .NET Core
Ignacio Roldán Etcheverry
2022-08-22
C#: Add initial implementation of source generator for script members
Ignacio Roldán Etcheverry
2022-08-22
C#: Code cleanup and greatly reduce use of C# pointers
Ignacio Roldán Etcheverry
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