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Godot with FMOD integration
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2020-03-30
doc: Update classref with node renames
Rémi Verschelde
2020-03-17
[Mono] Add Vector2i, Vector3i, and Rect2i
Aaron Franke
2020-03-17
Fix C# bindings after recent breaking changes
Ignacio Etcheverry
2020-03-14
C#: Replace uses of old Configuration and update old csprojs
Ignacio Etcheverry
2020-03-06
Merge pull request #36842 from Phischermen/mono-resource-loader-extension-update
Rémi Verschelde
2020-03-06
Added parameters to Load()
Phischermen
2020-03-02
Fix missing null check in Mono Binding of GD.print
Raul Santos
2020-02-18
doc: Sync classref with current source
Rémi Verschelde
2020-02-13
Remove more deprecated methods and code
Rémi Verschelde
2020-02-13
Remove deprecated sync and slave networking keywords
Rémi Verschelde
2020-02-10
[Mono] Basis/Transforms Array operator comments and improvements
Aaron Franke
2020-02-09
Merge pull request #35649 from aaronfranke/color-unsigned
Rémi Verschelde
2020-02-08
Avoid going out of bounds in IsSubsequenceOf
Raul Santos
2020-01-29
Fixed GetNodeOrNull<T>
Fabián L
2020-01-29
Use uint/ulong for Color in C#
Aaron Franke
2020-01-23
Mono/C#: Add Basis.Slerp, update Quat.Xform and add some math checks
Ignacio Etcheverry
2020-01-03
[Mono] Color arithmetic operators
Aaron Franke
2020-01-02
[Mono] Make Sign methods consistent with GDScript and System.Math
Aaron Franke
2019-12-28
Mono/C#: Re-structure API solution and GodotTools post-build target
Ignacio Etcheverry