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Godot with FMOD integration
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Author
2021-02-16
Added signed_angle_to for Vector3
JestemStefan
2021-02-13
Fix Mono build after resource load cache changes
Xartorx
2021-02-01
Replace ColorN and from HTML with a string constructor
Aaron Franke
2021-02-01
Fix C# string.Hash()
zaevi
2021-01-28
Unify URI encoding/decoding and add to C#
Aaron Franke
2021-01-28
Make hex_to_int and bin_to_int handle the prefix automatically
Aaron Franke
2020-12-28
Merge pull request #44586 from madmiraal/rename-stepify
Rémi Verschelde
2020-12-28
Rename Math::stepify to snapped
Marcel Admiraal
2020-12-28
Rename Rect2 and Rect2i grow_margin() to grow_side()
Marcel Admiraal
2020-12-26
Update Rect intersection documentation, and rename method on Mono
Nathan Franke
2020-12-07
Improve argument names for core types
Aaron Franke
2020-11-16
Merge pull request #43250 from aaronfranke/strext-lstrip
Rémi Verschelde
2020-11-13
Improve comments in Color documentation
Aaron Franke
2020-11-11
Removing unneeded FuncRef code in C#
Grzegorz Puławski
2020-11-10
Minor clamp and float fixes
Aaron Franke
2020-11-09
Add HexEncode to C#
Aaron Franke
2020-11-09
Add LStrip and RStrip to C# strings
Aaron Franke
2020-11-07
[Mono] Added Shuffle method to Array
Yuri Roubinsky
2020-11-06
Exposed randi_range to global funcs + renamed rand_range to randf_range
Yuri Roubinsky
2020-11-03
Remove `Color.contrasted()` as its behavior is barely useful
Hugo Locurcio
2020-10-26
C#: Fix custom event signals crash on hot-reload
Ignacio Etcheverry
2020-10-17
Add GetStringFromUTF8 and GetStringFromASCII
Aaron Franke
2020-10-06
Improve the Vector2 rotated code in C#
Aaron Franke
2020-09-24
Merge pull request #42293 from ricardoalcantara/fix_basis_csharp
Rémi Verschelde
2020-09-24
Basis RotationQuat should be public.
Ricardo Alcantara
2020-09-23
Fix C# string.IsAbsPath()
Zae
2020-09-16
Fix ExprMatch stackoverflow
Raul Santos
2020-09-12
Add concatenation support and a new ctor to Godot.Collections.Array
Aaron Franke
2020-09-08
Change inequality comparison operators to use exact equality
Aaron Franke
2020-09-01
Simplify html_is_valid and allow it to work with 3 and 4 hex digits
Aaron Franke
2020-09-01
Change Color HTML conversion from ARGB to RGBA
Aaron Franke
2020-07-26
Merge pull request #40595 from neikeq/godot-net-sdk-and-net-standard
Rémi Verschelde
2020-07-25
C#: Switch games to MSBuild Sdks and .NET Standard
Ignacio Etcheverry
2020-07-22
Fix typos in GodotSharp code docs
mega-bit
2020-07-21
Fix XML in Plane.cs
Aaron Franke
2020-07-21
Update core documentation to match recent C# changes
Aaron Franke
2020-07-11
Add C# XML documentation to core C# math types
Aaron Franke
2020-07-03
fix crash when pass null in print array in GD.print
endlesstravel
2020-06-19
[mono] implement generics GetNodesInGroup
Paul Joannon
2020-05-11
C#: Support for building with the dotnet CLI
Ignacio Etcheverry
2020-05-10
Revert "Renamed plane's d to distance"
Rémi Verschelde
2020-05-10
Renamed plane's d to distance
Marcus Elg
2020-05-09
C#: Remove StringExtensions.Empty() function
Ignacio Etcheverry
2020-05-07
Merge pull request #36379 from aaronfranke/color-constructors
Rémi Verschelde
2020-04-29
Color with alpha constructor
Aaron Franke
2020-04-29
Fix growMargin() not returning modified Rect2/Rect2i
Nannaquin
2020-04-29
[Mono] Rename LinearInterpolate to Lerp
Aaron Franke
2020-04-23
C#: Revert marshalling of IDictionary/IEnumerable implementing types
Ignacio Etcheverry
2020-03-30
doc: Update classref with node renames
Rémi Verschelde
2020-03-17
[Mono] Add Vector2i, Vector3i, and Rect2i
Aaron Franke
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