index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
modules
/
mono
/
glue
/
GodotSharp
Age
Commit message (
Expand
)
Author
2020-07-11
Add C# XML documentation to core C# math types
Aaron Franke
2020-07-03
fix crash when pass null in print array in GD.print
endlesstravel
2020-06-19
[mono] implement generics GetNodesInGroup
Paul Joannon
2020-05-11
C#: Support for building with the dotnet CLI
Ignacio Etcheverry
2020-05-10
Revert "Renamed plane's d to distance"
Rémi Verschelde
2020-05-10
Renamed plane's d to distance
Marcus Elg
2020-05-09
C#: Remove StringExtensions.Empty() function
Ignacio Etcheverry
2020-05-07
Merge pull request #36379 from aaronfranke/color-constructors
Rémi Verschelde
2020-04-29
Color with alpha constructor
Aaron Franke
2020-04-29
Fix growMargin() not returning modified Rect2/Rect2i
Nannaquin
2020-04-29
[Mono] Rename LinearInterpolate to Lerp
Aaron Franke
2020-04-23
C#: Revert marshalling of IDictionary/IEnumerable implementing types
Ignacio Etcheverry
2020-03-30
doc: Update classref with node renames
Rémi Verschelde
2020-03-17
[Mono] Add Vector2i, Vector3i, and Rect2i
Aaron Franke
2020-03-17
Fix C# bindings after recent breaking changes
Ignacio Etcheverry
2020-03-14
C#: Replace uses of old Configuration and update old csprojs
Ignacio Etcheverry
2020-03-06
Merge pull request #36842 from Phischermen/mono-resource-loader-extension-update
Rémi Verschelde
2020-03-06
Added parameters to Load()
Phischermen
2020-03-02
Fix missing null check in Mono Binding of GD.print
Raul Santos
2020-02-18
doc: Sync classref with current source
Rémi Verschelde
2020-02-13
Remove more deprecated methods and code
Rémi Verschelde
2020-02-13
Remove deprecated sync and slave networking keywords
Rémi Verschelde
2020-02-10
[Mono] Basis/Transforms Array operator comments and improvements
Aaron Franke
2020-02-09
Merge pull request #35649 from aaronfranke/color-unsigned
Rémi Verschelde
2020-02-08
Avoid going out of bounds in IsSubsequenceOf
Raul Santos
2020-01-29
Fixed GetNodeOrNull<T>
Fabián L
2020-01-29
Use uint/ulong for Color in C#
Aaron Franke
2020-01-23
Mono/C#: Add Basis.Slerp, update Quat.Xform and add some math checks
Ignacio Etcheverry
2020-01-03
[Mono] Color arithmetic operators
Aaron Franke
2020-01-02
[Mono] Make Sign methods consistent with GDScript and System.Math
Aaron Franke
2019-12-28
Mono/C#: Re-structure API solution and GodotTools post-build target
Ignacio Etcheverry