Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-08-22 | C#: Re-implement assembly reloading with ALCs | Ignacio Roldán Etcheverry | |
2022-08-22 | C#/netcore: Add base desktop game export implementation | Ignacio Roldán Etcheverry | |
This base implementation is still very barebones but it defines the path for how exporting will work (at least when embedding the .NET runtime). Many manual steps are still needed, which should be automatized in the future. For example, in addition to the API assemblies, now you also need to copy the GodotPlugins assembly to each game project. | |||
2022-08-22 | C#: Begin move to .NET Core | Ignacio Roldán Etcheverry | |
We're targeting .NET 5 for now to make development easier while .NET 6 is not yet released. TEMPORARY REGRESSIONS --------------------- Assembly unloading is not implemented yet. As such, many Godot resources are leaked at exit. This will be re-implemented later together with assembly hot-reloading. |