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2022-08-08Avoid paths with invalid characters in `IsRider`Raul Santos
2022-08-04Rename shader parameter uniform setter/getter methods for consistencyHugo Locurcio
`shader_uniform` is now consistenly used across both per-shader and per-instance shader uniform methods. This makes methods easier to find in the class reference when looking for them.
2022-08-01Mono: Fix build after #63737Rémi Verschelde
2022-07-30Add editor_paths.h include missing in mono moduleRaul Santos
2022-07-29Move editor paths into the EditorPaths classAaron Franke
2022-07-25Code quality: Fix header guards consistencyRémi Verschelde
Adds `header_guards.sh` bash script, used in CI to validate future changes. Can be run locally to fix invalid header guards.
2022-07-23Implement Vector4, Vector4i, Projectionreduz
Implement built-in classes Vector4, Vector4i and Projection. * Two versions of Vector4 (float and integer). * A Projection class, which is a 4x4 matrix specialized in projection types. These types have been requested for a long time, but given they were very corner case they were not added before. Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity. **Q**: Why Projection and not Matrix4? **A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
2022-07-22Rename directory for export templates from templates to export_templatesAaron Franke
2022-07-21Rename OSX to macOS and iPhoneOS to iOS.bruvzg
2022-07-07Merge pull request #62782 from raulsntos/csharp-bitfield-enumsRémi Verschelde
2022-07-07Ensure NuGet.config directory existsRaul Santos
2022-07-06Add C# support for bitfield enums (flags)Raul Santos
2022-07-05Implement a BitField hintreduz
Allows to specify the binder that an enum must be treated as a bitfield.
2022-06-24Merge pull request #59918 from ↵Rémi Verschelde
piiertho/enhancement/rename-controll-minimum_size-to-custom_minimum_size
2022-06-23enhancement: rename exposed property Control::minimum_size to ↵Pierre-Thomas Meisels
Control::custom_minimum_size
2022-06-23Mono: Update Newtonsoft.Json to 13.0.1Rémi Verschelde
See https://github.com/advisories/GHSA-5crp-9r3c-p9vr
2022-06-17Make enum/constant binds 64-bit.bruvzg
2022-06-16Fix EditorScenePostImport templates for C#Raul Santos
2022-06-15Merge pull request #61486 from jtnicholl/import_script_templatesRémi Verschelde
Add script templates for EditorScenePostImport
2022-06-15Add script templates for EditorScenePostImportJonathan Nicholl
2022-06-03Generate typed array parameters in C# bindingsRaul Santos
Adds support for generating C# bindings that use the generic `Array<T>` type instead of the non-generic `Array` type when the registered ClassDB method specifies the array element type.
2022-05-16Replace most uses of Map by HashMapreduz
* Map is unnecessary and inefficient in almost every case. * Replaced by the new HashMap. * Renamed Map to RBMap and Set to RBSet for cases that still make sense (order matters) but use is discouraged. There were very few cases where replacing by HashMap was undesired because keeping the key order was intended. I tried to keep those (as RBMap) as much as possible, but might have missed some. Review appreciated!
2022-05-12Merge pull request #60956 from macjuul/hide-mono-cmd-promptRémi Verschelde
Prevent blank command prompts from spawning when building a mono project
2022-05-12Fix blank command prompts spawningJulian Mills
prevent certain mono actions from displaying empty command prompts.
2022-05-12Add a new HashMap implementationreduz
Adds a new, cleaned up, HashMap implementation. * Uses Robin Hood Hashing (https://en.wikipedia.org/wiki/Hash_table#Robin_Hood_hashing). * Keeps elements in a double linked list for simpler, ordered, iteration. * Allows keeping iterators for later use in removal (Unlike Map<>, it does not do much for performance vs keeping the key, but helps replace old code). * Uses a more modern C++ iterator API, deprecates the old one. * Supports custom allocator (in case there is a wish to use a paged one). This class aims to unify all the associative template usage and replace it by this one: * Map<> (whereas key order does not matter, which is 99% of cases) * HashMap<> * OrderedHashMap<> * OAHashMap<>
2022-05-06Changed signals of ItemListVitika9
2022-04-29Rename Transform2D "elements" to "columns"Aaron Franke
2022-04-11Make FileAccess and DirAccess classes reference counted.bruvzg
2022-03-28Refactor GDScript/C# script templates logic to be editor-onlyRémi Verschelde
Not a full refactor as it still goes through ScriptLanguage so it's hacky, but at least it can now compile without this.
2022-03-22Support static methods in C# bindings generatorRaul Santos
2022-03-18Ignore PhysicsServer3DExtension class in C#Raul Santos
PhysicsServer3DExtension inherits from PhysicsServer3D which is a singleton class, since singleton classes are generated as static in C# it would generate invalid C# so for now we'll be ignoring PhysicsServer3DExtension.
2022-03-16Implement GDExtension export plugin.bruvzg
2022-03-09Fix Autoload capitalization inconsistencyHaoyu Qiu
2022-03-08Rename Control's Rect properties to exclude rect_ partMarcel Admiraal
2022-03-03Refactor `bbcode_to_xml` into multiple specific methodsRaul Santos
The specific `_append_xml_*` methods implement the logic that generates the proper XML documentation for the given BBCode tag and target and appends it to the output.
2022-03-03Find inherited members in C# documentation generatorRaul Santos
2022-03-03Add theme_item support to C# documentation generatorRaul Santos
2022-03-03Fix checking for `@GlobalScope` in C# documentation generatorRaul Santos
2022-03-03Check for missing methods/members in C# documentation generatorRaul Santos
- Outputs errors for missing members or methods when generating the C# documentation. - Hardcodes a special case for the `_init` method, in C# we'll reference the constructor. - Ignores properties with slashes (since they are not declared in C# and can't be referenced in the documentation).
2022-03-03Fix references to global constants in C# documentation generatorRaul Santos
Tries to find the referenced constants in the GlobalScope if not found in the target class or if no class is specified.
2022-02-16Style: Cleanup single-line blocks, semicolons, dead codeRémi Verschelde
Remove currently unused implementation of TextureBasisU, could be re-added later on if needed and ported.
2022-02-12Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker
2022-02-10Support signals in C# documentationRaul Santos
2022-02-08Remove support for ARMv7 (32-bit) on iOSHugo Locurcio
All iOS devices since the iPhone 5S support ARMv8 (64-bit). The last iOS version supported on ARMv7 devices is 10.x, which is too old to run Godot 4.0 projects since the minimum supported iOS version is 11.0.
2022-02-04Merge pull request #57618 from Densorius/masterIgnacio Roldán Etcheverry
Fixed opening new instances of VS 2022 while a instance is already open
2022-02-04Fixed opening new instances of VS 2022 while a instance is already openDensorius
2022-02-04Cleanup and move char functions to the `char_utils.h` header.bruvzg
2022-02-04Add Visual Studio 2022 support with fallback to 2019Densorius
2022-01-23BaseButton: Rename `pressed` property to `button_pressed`Rémi Verschelde
This fixes a conflict with the `pressed` signal. The new name is temporary and only intended to solve the conflict for upcoming alpha builds. Discussions are still ongoing regarding the BaseButton API and how to rename and refactor more of its properties, signals and methods to have a clearer API in 4.0.
2022-01-03Update copyright statements to 2022Rémi Verschelde
Happy new year to the wonderful Godot community!