Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-08-22 | C#: Re-introduce generic Godot Array and Dictionary | Ignacio Roldán Etcheverry | |
This new version does not support the following type arguments: - Generic types - Array of Godot Object (Godot.Object[]) or derived types The new implementation uses delegate pointers to call the Variant conversion methods. We do type checking only once in the static constructor to get the conversion delegates. Now, we no longer need to do type checking every time, and we no longer have to box value types. This is the best implementation I could come up with, as C# generics don't support anything similar to C++ template specializations. | |||
2022-08-22 | C#: Add dedicated Variant struct, replacing System.Object | Ignacio Roldán Etcheverry | |
2022-06-16 | Fix EditorScenePostImport templates for C# | Raul Santos | |
2022-06-15 | Add script templates for EditorScenePostImport | Jonathan Nicholl | |
2022-03-28 | Refactor GDScript/C# script templates logic to be editor-only | Rémi Verschelde | |
Not a full refactor as it still goes through ScriptLanguage so it's hacky, but at least it can now compile without this. |